Days Gone is an open world game in the midst of the high desert in the Pacific Northwest, centered two years after a mysterious pandemic plagued the entire world that killed the majority and turned them into hostile and brutal creatures. Facing the world as an award-winning hunter named Deacon St. John, who survived using the skills he learned before the end of the world, was part of the Mongrels MC, an outlaw motorcycles gang where violence and destruction were part of the open road.
Features
Positives
A good diversity of enemies and each of them presents a new challenge that drives you to discover a new fighting strategy. Such a screamer draws the attention of mutants, a huge wrecker, a fast-moving runner, and even animals from wolves, bears, and even birds add to the experience and difficulty of the game.
Attention to detail in the drawings and sound. Especially when the atmosphere changes to rainy or snowy and change with the streets and the world becomes charming! The environments are beautiful and reflect the nature of the state of Ourekin wonderfully from the dense forests of mountains and rivers. You will also notice the difference in sound when you are riding a bike or entering a tunnel to vary the volume, dumping and even echo.
Strategy elements that change the style of play and confront you with enemies with a skill tree divided on survival, aiming, and close-up strikes. In addition to the "NERO" centers that you collect to decide to pour either in the level of health, fitness, or concentration.
The moments of survival and terror you experience with enemies are wonderful and very enthusiastic! Especially when you recognize a new enemy for the first time or appear suddenly to fill your body with adrenaline and the decision to escape or stay to fight, specifically when facing the crowds is the fighting that awaits him throughout the game.
Negatives
The beginning is the worst of it… The story thrown too slow and does not provide you with the background and necessary information until late in the game and you are expected to spend 15-20 hours interacting and influenced with characters who do not know why they are your friends and why they are your enemies, just hinting that something happened in the past. what happened? Do not know! You will also spend most of the time escaping and hiding from the crowds, you will not be able to face them until after a basic task delayed in the story as part of the experience of the game ... In a dull repetition with ordinary mutants.
Compared to open world games, it is free from fun activities and interactions with off-the-job side and main characters. It may be part of the game experience, but after a while you'll find yourself moving from task to mission without exploring, the world's activities are limited to NERO's headquarters to collect points, resources and fight. Either fight mutants and animals or thieves and homeless. Even after you finish the main story, it will not change much, your conversations with the characters will not change as if the biggest event never happened! The activities will not change as well, only the nests of enemies and crowds will increase.
Technical problems such as uneven tire performance and graphic quality, failure to load part of the world such as the cave you are asked to enter for one of the main tasks, breaking physical laws by moving tools and weapons falling from enemies after acrobatic jumps, the disappearance of fire when gasoline and bombs explode, many loading screens And long.
Some extras and systems are almost formal or very limited such as sleep, fast travel and craft. Unlike many open games, sleeping here will not restore you or 1% of your lost health. It will only provide time to be used as a tool to sequence the day and night, which will ensure that the busy walks to spend time. Fast travel is moody and full of excuses that are part of the game experience.Once you find it requires enough fuel for your bike and other times ask you to burn all the nests of enemies in the region, but the problem is not here .. Sometimes the camp itself travels him many times without any excuses and suddenly the system decides to stop you.
The design and distribution of tasks may take a lot of time to get used to, the most frequently asked question from my fellow evaluators “How do I know the main task?” The reason is due to the amount of colors that define each path, there is a color for nests, color for the homeless and thieves, a color for the character of “Sarah”, a color for the character “Boozer”, color for NERO and so on. The game tries not to be linear and offers you the freedom to choose between tracks but often you have to advance in the story to show you a new task, but you will have difficulty finding the main task in yellow inside all these tracks and colors.
Speaking of freedom of choice, the fateful decisions you make that affect your relationship with the characters around you have been removed as seen in the game's Alpha review. The problem has not been adequately adjusted, so you will notice in several moving scenes a silent and focused focus on Deacon while everyone is waiting for him to make the decision that no longer exists, and you will see tasks and conversations reinforce and indicate the choice you did not choose from the ground up.
Dubbing is excellent with a few simple notes.
As for technical problems, some of them are solved by restarting the game. (Update: Version 1.04 and 1.07 were tried and technical problems still exist, some of which are exacerbated).