Patch 7.07 is the first most balance patch since 7.00 patch. In addition to a monumental balance change, Icefrog also introduced some changes to terrain, changing the way we are warding, pulling, stacking, and more. We can see how the balance is terrain, between Radiant and Dire is not it?
If examined, it is a lot of cliffs are eliminated in this new terrain. Certainly makes us have to find new spots that are effective for warding. Unfortunately, not everyone understands or is sometimes too lazy to find those spots. And in this article, we will discuss it.
Starting from the change of position bounty rune and shrine which of course change the pattern of the game a bit more. From how the midlaner will go deeper when opening the shrine, the roamer is getting easier in taking 2 bounty runes at once, as well as the number of attempts to find first blood than looking for first time bounty.
Back to warding, we should see what changes are there. Spot any spot that Valve changed and we should look for other alternatives. With no cliffs in advance, surely we have to plant a ward on the ground which certainly gives only a small vision there.
Some cliffs were erased, especially those near the river. Typically, the cliff is still there but gives poor vision. Call it, the cliff is exposed to nerf. The most notable point is the warding point of this Roshan dean. In the previous patch, this spot is so good for Dire, giving Radiant movement a vision. Dire benefited a lot at the time. And now, this is so minimized that if there is a struggle for Roshan, it will be fairer between the two.
There are two other warding spots that even though the cliffs have disappeared but still provide good vision.
In addition, changes to the tiered mid-tier 1 Dire certainly provide little advantage for Radiant. Warding on the right, making their roaming support easier to do mid gank or looking for courier kill Dire.
Shift to the jungle, with the changes that there is certainly a plant ward increasingly must be considered. Can be seen how the addition of trees will reduce vision. The decision to install a ward in position A will be different if you shift it slightly in position B. This effectiveness is slowly understood by the players later.
And the image below gives a little enlightenment. In this position, although slightly obstructed the tree but provides a good cover. Right, left, up, down are all visible though with all the limitations.
If you want to maximize your vision on the right ladder, you can slightly raise the ward's position. However, that way you will sacrifice the vision at the bottom.
Finally, we are at the end of this one guide. In addition, below are some spot warding that may or may not be useful. It depends on how you need the vision in that spot or not.
Image Source: dota2