WHAT DO YOU DO? - Day 2 - Splinterlands RPG Contest - Choose Wisely, Win a Booster Pack!
The Winner (They who hath done the right thing)
Your prize for surviving is an Untamed Booster Pack!
The story continues below...
Link to First Round's Story - READ FIRST
Great Arianthus' Ghost! I need to get out of here!
As you look around, you can see a stalagmite near the back of the cave that looks about your size and then it hits you...
You quickly take your capes off and tie them to it. Using the bucket of oil, you pour a trail to the base only using about half. You dump the remainder over the top and leave the bucket resting on top.
Not a bad likeness...
You grab a torch from the wall and rest it near the pile of rags and blankets as you conceal yourself underneath. The beast is getting closer..closer.
As it enters the cave, you can clearly smell that it's an Orc, but not one of the civilized Orcs from the Lyverian region. This is one of the wild, mountain Orcs. They say that the wild Orcs collect and preserve the feet of those they kill. In a physical bout, it would easily overcome you. You don't move... yet. The Orc is apparently eager to clobber its prey, because as soon as it sees the person's form, it wildly charges toward the oil soaked stalagmite. As soon as the stinky beast passes, you grab the torch and ignite the trail of oil. You don't wait around to see what happens.
You make a break for it and sprint down the tunnel toward the daylight. Just as you make it outside, a horrendous shriek emanates from deep in the cave. You have no idea if your captor is killed, maimed or just slightly agitated, but you need to find refuge and maybe some clothes so off you blindly run, naked as an Imp.
When you hit the thickets, your first thought is that you wish you were back in the cave.
Once your eyes have adjusted to the blinding daylight, you see that you are surrounded by dense forests. The ground is a muddy mix of brambles and man-eating plants that will make a quick meal of you if you linger too long in one place.
You have heard of this place. As you try to remember some of the most boring lectures from the classroom portion of your warriors' education, you realize where you are: The Thickbogs of Klurokon, in the upper foothills of the Seed Mountains.
Why have they taken me so far from home?
That's when you remember the girl. The lovely red-headed Lyverian ranch hand from the tavern who now seems more like a dream than a person. You are still clutching the lock of her hair, and looking at it now, you can confirm that there is blood on it. You don't know how it happened, but you are the one who got the young lady entangled in all this, whatever this was, and you were the one who has to get her out of it.
From behind, you hear the cry of not one, but a whole small tribe of Orc Foothunters. Apparently they have either extinguished the fire or evacuated their whole cave society in a vengeful rage. Neither possibility is a bright one.
Damn! I'm sinking!
Not only are you sinking slowly, but several carnivorous plants have wrapped themselves around your right knee and are now working together to bring you down. You quickly pull yourself out of their grasp, realizing that if you hesitate in the Thickbogs, you'll be through.
So much for clothes
You wish you would have kept one or two of the woolen cloaks for protection as your hear a terrifying noise from the thickets in front of you. There you stand, completely naked. You are hunted from the back by Orcs who long to chop off your feet as trophies, and fine trophies they would make, thanks to the Lyverian pedicure you received not three days ago when you were in the Kingdom Proper. From the front, you are being hunted by an unknown mystery of the Thickbogs, which you will not be able to see until it is upon you.
To your left is higher ground. A large boulder protrudes from the thickets; perhaps from thence you could see a way out of the green and brown labyrinth.
To your right is a pond. The water is muddy and cloudy, so you have no way of knowing how deep it is. Across the pond is at least fifty yards of water, but on the other side you can see that the land opens up a bit into a grassy field that would allow you to run. You have always been a fast runner.