Team is still targeting the end of August to release SPS rewards for Ranked battles
This change consists of rewarding SPS instead of DEC for winning battles and opening reward chests
There will be fixed SPS pools for each league, with the higher leagues having a much higher pool amount
SPS rewards will be received as staked SPS, not liquid
Part of this release will allow you to burn SPS for DEC
First phase of SPS governance
Day 1 will be proposals put up by the Splinterlands team
Team has a list of questions they want to present to community
Community will be able to vote based on their SPS staked weight
Allows for community to have a say in some company decisions rather than just the team deciding
User generated proposals will come in a later phase
Team is closing fast on the prerequisites for Land
Big changes have been made to buying SPS, DEC, and credits in-game
Non-Card market
First time people can buy in-game assets all within Splinterlands market
Team is actively working on Phase #1 of Land as well
Splinterfest
Could see some big details on Land at Splinterfest 馃憖
Rift Watchers
Pack sales will probably begin next month
Opening packs will come sometime after pack sale has started
There will be a Promo card for RW that can only be obtained through the pre-sale
SPS Validators
Broken into three different pieces: privatenet, testnet, mainnet
Privatenet has been released internally and is being tested
Testnet will allow community members to help test with simulated transactions
Mainnet is still looking to be released next year
Node SPS rewards are estimated to begin next month potentially
General Team Updates:
Big releases will continue to occur on Tuesdays
Hot fixes or small patches will occur on Thursdays if needed
Team is actively working on the GSL platform
Reminder that the team is looking to provide airdrops to those who stake SPS in Splinterlands
This project has been in the works and discussions have been happening for almost a year now
Splinterlands Arcade Game
The concept of the game has been completed and pushed to the Wizards
Wizards will decide if the team should pursue development or not
This first game concept is a Tower Defense Game
Creative:
Creative team has been actively generating assets for Land
Creative teams goal is to have all Rift Watcher assets completed by end of this week
Will allow Devs to implement the cards in the game fairly quickly and expedite the Rift Watcher timeline
Tournaments/Brawls:
Team is aware of a bug that is causing certain Tournament/Brawl battles to flee/draw automatically
New tournament type will be released in tomorrow's maintenance - Splinterlands Open
New tournament type allows all players to use the exact same cards without having to own/rent them
Evens the playing field for all participants and lets players play with cards that they may never be able to play with
Splinterlands Open will provide a maxed version of each card for the League level selected
New tournament type will also appeal to brand new players and let them try it out before investing or getting in
This new type of tournament will be limited in terms of only being made by the Splinterlands team
First tournament of this type will be done at Splinterfest
Community Feedback/Suggestions:
Team reads majority of the feedback/suggestions that the community creates
All ideas are taken in consideration, but not all of them are implemented right away because the team analyzes them in which creates new ideas, or creates new obstacles for the team to overcome first
Top voted community feedback items:
Set SPS to be claimed and staked instantly
Team loves the ideal but it is ultimately challenging to implement
Allocating a certain amount of DEC earned in a day to go straight to Guild Building donations
Adding a PvE campaign
Fight preset teams at different levels
New Splinterlands Open tournament format should help new players learn how to play without needing to invest first