He leads from the front. He plans, prepares, and drills until instinct replaces hesitation. And when the moment comes, he steps up. Every time. A commander of the Ferexian Empire. A leader who bleeds with his soldiers. A will that does not fail. This is Brave the Bull. |
|---|
Brave the Bull volunteered. He always volunteered.
Where other officers calculated risk and weighed their careers against the cost, Brave saw problems and solved them. A border dispute with raiders in the Southern Highlands? He marched his command straight into their camp at dawn. A fortified bandit hold in the Daigenloft passes that had repelled three assaults? Brave led the assault up the cliff face and kicked the door in himself. He wasn't reckless, though. Far from it. He planned, prepared, and drilled his soldiers until drill became instinct. But when the moment came, Brave stepped up. Every time.
The Ministry valued that. Those who'd served under him valued it more. He led from the front, bled with his troops, and never asked anyone to do something he wasn’t willing to do himself.
The Torch agreed to commit Incaendium’s efreet if the Ferexian Empire committed equal forces. The Ministry of Peace, meanwhile, demanded overall command or they wouldn't march. Incaendium accepted. The efreeti Azhar ibn Sulaim served as Brave’s deputy commander. While they disagreed on tactics constantly, Brave grew to respect Azhar’s discipline, practicality, and the way he cared about his efreet.
The task force marched west, with Brave at the head of the column and Azhar running the supply line and forges behind him.
Still, in spite of all their preparations, they weren't ready for Oridum Graybrow. His fire magic remade the land. Stone ran like water. The air caught fire in waves that cooked soldiers inside their armor before they could close to fighting distance.
Brave pulled back to defensible ground, coordinating with Fithe Bladestone's dwarves and using Azhar's efreet to counter Oridum's flames where they could. But the dwarves were exhausted, and Azhar's efreet held the forges and supply lines together through discipline alone, and even that was cracking. The task force bled soldiers, too many soldiers. The mage wagons might turn the tide, but only the gods knew when they'd arrive or if there'd be anyone left when they did.
Soldiers continued to die. Soldiers Brave had trained, led, and fought beside. Sending word back to Miterstedt that the force they'd given him wasn't enough felt like failure. Brave the Bull did not fail. But he needed reinforcements.
As what remained of his task force drudged beneath a horizon that glowed red, Brave chose a runner. Someone fast enough to slip through Oridum's lines. Someone he could afford to lose. Private Tazagantha, a redhair conscript who'd lost her squad and survived three engagements she had no business surviving.
Brave wrote the dispatch himself. No embellishment and no excuses, just the situation and what he needed. Then he handed Taz the sealed case. "Run east. Don't stop until you reach Miterstedt. Tell them to send everything they can."
He watched her go. Then he turned back to that red horizon.
Mana Cost: 7
Units of the following bloodlines can be summoned from any element and gain the LAST STAND:
+50% to all stats and current health (rounded up) if no other allied units remain on the team.
If the target has 2 or less health after a successful attack, perform another attack against the same unit.
If armored, gains a melee attack that deals damage equal to remaining armor.
All Mage Wagons, both existing and newly crafted, are eligible.
| Item | Points |
|---|---|
| CA Cards | Full collection power in points |
| Rebellion Cards | Half collection power in points |
| Rebellion Packs | 50 |
| CA Standard Packs | 100 |
| CA Alchemy Packs | 300 |
| CA Legendary Packs | 600 |
Every 100,000 points earns you 1 entry toward the Conflict airdrop.
Each entry has a 0.071428% chance to receive the Conflict card.
A guaranteed drop is awarded after 1400 entries.
For every 25 cards received in one Conflict, you are guaranteed 1 Gold Foil version.
If you use Alchemy Potions to boost all of your chances:
→ For every 13 cards received in one Conflict, you are guaranteed 1 Gold Foil version.
| Potion Type | Boost | Cost Per Card |
|---|---|---|
| Alchemy | Gold Foil chance 4% → 8% | 50 |
| Midnight | Black Foil chance 0.1% → 0.2% | 50 |
At the end of each Conflict:
These will be added to the Conclave Arcana Jackpot prizes and become discoverable through in-game pack purchases.
The Seventh Conflict concludes March 3rd and the battlefield falls silent, briefly.
Participants will have a few days to repair, rebuild, and ready their wagons before the next Conflict begins March 6th.
Review your strategies.
Calculate your points.
Adjust your Mage Wagons.
Rally your forces.
| Item | Value |
|---|---|
| Base Gold Foil Chance | 4.00% |
| Boosted Gold Foil Chance | 8.00% |
| Alchemy Potions Per Chance | 50 |
| Base Black Foil Chance | 0.10% |
| Boosted Black Foil Chance | 0.20% |
| Midnight Potions Per Chance | 50 |
| Points Per Entry | 100,000 |
| Airdrop Chance Per Entry | 0.071428% |
| Entries for Guaranteed Airdrop | 1400 |
| Airdrops for Guaranteed Gold Foil | 25 (13 with Alchemy Potions) |
Prepare the wagons.
Reinforce the line.
Send for everything.
🕛 Points begin March 6th at 12 PM EST / 4 PM UTC.
Brave the Bull stands at the red horizon.
VONAK!