Introduction
Here is a quick rundown of Djinn Apprentice stats.
DJINN APPRENTICE
Edition: CHAOS LEGION
Rarity: RARE
Element: FIRE
Attack: MAGIC
Abilities: DEATHBLOW AT LEVEL 6.
LORE
Djinn Apprentices prefer to study under more powerful djinn to hone their magic. While not as strong or cunning as others of their kin, they are just as dangerous to untrained warriors.
When the Chaos Legion arrived, it had a diverse effect on the djinn. Not a unified race by any means, some chose to align with the Chaos Legion, some chose to defend against it, and others chose to go their own path and leave it all behind. Djinn Apprentices chose to align themselves with Djinn Inferni, believing in his mission and his vision...
| Level | Regular BCX | Gold BCX | Attack | Speed | Armor | Health | Abilities |
|---|---|---|---|---|---|---|---|
| 1 | 1 | - | 2 | 2 | 0 | 4 | - |
| 2 | 5 | 1 | 2 | 3 | 0 | 4 | - |
| 3 | 14 | 2 | 2 | 3 | 0 | 5 | - |
| 4 | 25 | 4 | 3 | 3 | 0 | 4 | - |
| 5 | 40 | 7 | 3 | 3 | 0 | 5 | - |
| 6 | 60 | 11 | 3 | 3 | 0 | 5 | Deathblow |
| 7 | 85 | 16 | 3 | 4 | 0 | 5 | Deathblow |
| 8 | 115 | 22 | 4 | 4 | 0 | 5 | Deathblow |
Battle Configuration
Rulesets
| EQUALIZER The initial Health of all Monsters is equal to that of the Monster on either team with the highest base Health. Don't use high HP monsters and focus on high damage. Try to use a lot of monsters as well. Having a Tank Heal, Thorns, Triage for defense helps a lot. Splintercards Equalizer Ruleset | |
| HEAVY HITTERS All Monsters have the Knock Out ability. Use a monster with Stun ability. There is a 50% chance that your monster with Stun will be able to stun enemy monsters, but if successful, all your monsters will deal double damage to that stunned opponent. Splintercards Heavy Hitters Ruleset |
Line Up
Ability: All Friendly Ranged Attack Monsters have +1 Ranged Attack. All Friendly monsters have +1 Health. All Friendly monsters receive the Blast ability at the start of the battle. Blast - Does additional damage to Monsters adjacent to the target Monster. Additional damage is equivalent to main damage divided by 2, rounded up. I need as much damage output from my line up as possible to outperform the opponent due to the ruleset Equalizer. Yodin Zaku will use its +1 Ranged Attack and Blast ability to provide the extra damage output. Djinn Apprentice won't benefit from the +1 Ranged Attack, but the Magic + Blast ability will undoubtedly work. |
|---|
Ability at Level 3: Shield - Reduce damage from melee and range attack. This is a powerful monster that works well with the Equalizer ruleset. It only costs 4 mana and has the shield ability. At a cheap mana cost, it can offer the desired tank characteristics. |
|---|
Ability at Level 2: Close Range - Can perform ranged attacks from the first position. The Ranged Attack of my monster in Position 2 enables Yodin Zaku's ability bonus. In the event that the Antoid Platoon is wiped off early in the battle, this monster will also serve as a tank. With 6 Armor, this card will take some time to destroy. |
|---|
Ability at Level 2: None This card's low mana cost and high damage output will make up for its lack of a Level 2 ability. It won't gain from Yodin Zaku's +1 Ranged Attack, but its Magic Attack combined with Yodin Zaku's Blast ability will undoubtedly deal direct damage. It only has 4 HP, but the Equalizer Ruleset will make up for that. Additionally, because to this card's Magic Attack, it is capable of attacking in the first position. |
|---|
Ability at Level 1: Headwinds - Reduces the Ranged attack of all enemy Monsters. Ash Mirage's Headwinds will be there to deliver -1 Ranged Attack in the event that the opponent uses monsters with this attack type. Using Yodin Zaku's buff, I utilized this card to increase damage output as well. |
|---|
Ability at Level 2: None Scavo Firebolt also has no ability at Level 2, like Djinn Apprentice. It will also benefit from Yodin Zaku's buff but will not be able to attack in first position. That is why I put this card in Position 5. |
|---|
Ability at Level 1: Opportunity - Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health. Camouflage - This Monster cannot be targeted for attacks unless it's in the first position Countess Sinash greatly provides additional damage output in this line up using Yodin Zaku's buff. Also, it has Camouflage ability in which it will not be easily targeted and will have free hit over the enemy line up. |
|---|
Let's Battle!
Here is the full replay in Splinterlands.
Did my strategy work?
That's it, and thanks for reading. If you're interested in playing Splinterlands, here is my game link - splintercell-01.
Visit @Splinterlands to view more amazing posts! And always keep on battling!!!
*Images used are from Splinterlands and Peakmonsters and edited in Canva.