The basic idea that I had for this game was that you play as a drone on a ship because you died (more on this some other time). Did I mention this is a ship used for bounty hunting? Yes, you are a bounty hunter in space. The ship is in critical condition so priority one is finding other ships that you could scrap or fight for resources. Once your ship is in good condition your goal is to find the Captain. He looted the ship and left in an escape pod (The reason the ship is in critical condition). Most of the game is about finding him through a series of bounties and asking other people where he is. It's a very rough outline of what you can do and will probably be changed.
As you can see there's a basic ship-looking room. At least I hope it looks like a ship. There's also a bed model, along with a keycard that you can drag around and something that's floating. That thing which is floating is named Blinks. He's you're ship's personal assistant. So that's about all I have right now. If this post does well, I hope to work on this project more and keep you updated. My next goal for this project is to finish modeling the rest of the ship. I'm sure I've missed some major features that have been added but these will be covered in time.
Thank you for reading my first devlog. I hope you enjoyed this and it looks like a fun game. Please let me know if you have any suggestions for what I could add to this game. I want this to be a game conceptualized by a community instead of just me.
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