If you were wondering if there is difference as to how different summoners are performing depending on match rulesets then I have something interesting for you.
I have run test on 22 485 battles over last two days (before new summoners were added to the game) to see what is average card color performance depending on ruleset.
I excluded gold cards because they were winning most of the time anyway. I also excluded all matches that has not the same level of summoner of each opponent to get rid of bots, that are stomping lower level players and messing the statistics. So only battles with equal level of summoners are taken into account.
Standard ruleset have most fights because most matches in bronze league have only this ruleset. You can assume that most standard battles was at low level.
Weak Magic - Magic attacks hit Armor before reducing Health.
Color
Win
Lose
Ratio
White
152
120
1.27
Blue
66
65
1.02
Green
57
61
0.93
Red
66
82
0.8
Black
49
62
0.79
Back to Basics - Monsters lose all abilities.
Color
Win
Lose
Ratio
Green
84
49
1.71
White
100
71
1.41
Blue
132
117
1.13
Black
35
68
0.51
Red
29
75
0.39
Standard - No modification to the standard gameplay rules and mechanics.
Color
Win
Lose
Ratio
Blue
500
353
1.42
White
475
392
1.21
Green
560
493
1.14
Red
436
467
0.93
Black
574
840
0.68
Taking Sides - Neutral Monsters may not be used in battles.
Color
Win
Lose
Ratio
Green
78
55
1.42
Blue
102
82
1.24
Black
60
60
1
White
102
116
0.88
Red
48
77
0.62
Lost Legendaries - Legendary Monsters may not be used in battles.
Color
Win
Lose
Ratio
Blue
108
83
1.3
Green
78
63
1.24
Black
69
58
1.19
White
100
97
1.03
Red
53
107
0.5
Rise of the Commons - Only Common and Rare Monsters may be used in battles.
Color
Win
Lose
Ratio
Blue
109
70
1.56
Green
51
40
1.27
Black
58
63
0.92
White
105
116
0.91
Red
44
78
0.56
Silenced Summoners - Summoners do not give any stat buffs or debuffs.
Color
Win
Lose
Ratio
Black
75
51
1.47
Green
65
55
1.18
White
124
105
1.18
Blue
82
98
0.84
Red
42
79
0.53
Unprotected - Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs.
Color
Win
Lose
Ratio
Green
102
55
1.85
Black
81
62
1.31
Blue
88
88
1
White
64
95
0.67
Red
52
87
0.6
Up Close & Personal - Only Melee attack Monsters may be used in battles.
Color
Win
Lose
Ratio
Red
87
50
1.74
Black
72
49
1.47
White
67
90
0.74
Green
37
54
0.69
Blue
22
42
0.52
Broken Arrows - Ranged attack Monsters may not be used in battles.
Color
Win
Lose
Ratio
Black
44
23
1.91
Red
53
30
1.77
Green
51
48
1.06
Blue
61
68
0.9
White
60
100
0.6
Target Practice - All Ranged and Magic attack Monsters have the Snipe ability.
Color
Win
Lose
Ratio
Blue
102
84
1.21
White
103
88
1.17
Red
72
80
0.9
Black
53
60
0.88
Green
45
63
0.71
Melee Mayhem - Melee attack Monsters can attack from any position.
Color
Win
Lose
Ratio
White
111
76
1.46
Blue
62
58
1.07
Green
44
43
1.02
Red
82
93
0.88
Black
51
80
0.64
Reverse Speed - Monsters with the lowest Speed attack first and have the highest chance of evading attacks.
Color
Win
Lose
Ratio
Green
85
51
1.67
Blue
106
92
1.15
Black
58
51
1.14
White
108
108
1
Red
31
86
0.36
Aim True - Melee and Ranged attacks always hit their target.
Color
Win
Lose
Ratio
Black
63
44
1.43
Blue
83
64
1.3
White
113
106
1.07
Green
51
63
0.81
Red
51
84
0.61
Super Sneak - All Melee attack Monsters have the Sneak ability.
Color
Win
Lose
Ratio
Green
75
57
1.32
White
112
113
0.99
Black
54
55
0.98
Red
74
76
0.97
Blue
66
80
0.82
If there is enough interest in such statistic's I might add more, starting with another version of this one, few days later to see how new summoners will affect battles.
Steem Monsters statistics - rulesets and colors | Ecency
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