I usually do two Taunts in a team as units with Taunt are definitely strong. But then, I had an inspiration struck. What would be better than two Taunt units? Five Taunt units!
This is a meme build I've been trying to do and testing for the past five days and I would say that it is very very very hard to do. Even at the end of this post, I actually haven't done and made the whole build as it is very hard to get all things set especially in a game where RNG is a huge factor.
https://splinterlands.com/battle/sl_88416a71fdab1d91045c5aad8026e0b8?ref=slimeyph
Fire units have Taunts units in the form of Swiftbeard Stout. Neutral has Bellowmancer and New Beluroc Aegis. Fire also have strong non Taunt units like Infernal Firestorm which I use a lot of times.
The main problem for the fire Taunt build is that not only it's quite weak but also it doesn't offer any defense. This can be used if you have one main unit that can win the game but I don't think Fire element have that right now.
https://splinterlands.com/battle/sl_8bfaccb1f14a54fecfb8ce6b0ab4871e?ref=slimeyph
The Death Taunt build is better than the Fire counterpart but it is also not the best. The Death ones have Helheim Demon and Umbral Elemental as their Taunt units. Both of these have 2 magic attack on lower levels which is good.
One big advantage of the Death Element is that they have Arachne Weaver, which, in my opinion, is the best healer in the game. Corrupted Healing heals all friendly units at the cost of reduced 1 max health per heal. Not only that, its heals are higher than those of Tank Heal or Heal ability.
Even so, there's a much better build that you can see next.
https://splinterlands.com/battle/sl_e656f4c65e41de79204bb6af6bdb7950
This build combines both Fire and Death elements to mix both of the Taunt units. I just lacked mana on this one which is why New Beluroc Aegis was changed to Ironwing Juggernaut but I would say this is still a success.
With 5 Taunt units the enemy need to face, they need to eliminate one by one before they reach Arachne Weaver which heals my team by 2/3 of their health each round. If you have 57 mana instead of 53, you can also change the archon Dolfar Darflak to Lorkus and achieve a better result as your two chosen units to give Affliction and Life Leech will be stacking like crazy as the enemy needs to take time to kill your units one by one.
This meme build has a lot of requirements that need to align in order for you to do it. If it does though, even if this is a meme build, I believe that this can be competitive depending on the goal you want to do.
While this build is hard to pull off, you may also still do a part of it and go well. This is just something I thought of doing for fun but it can be incredible strong as well on the higher mana battles.
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