Here are a few more renderings and original geometry I made via 3ds Max and Adobe Dimension.
Here are some ultra powerful jaw breaker candies.
Here is the geometry pass of the Adobe Dimension render. By itself this pass also looks like a nice 2d flat view of some jawbreakers.
The z-depth render is useful as well for adjusting the camera focal length in the final render.
Now for a few different material render tests. Here the light is being emitted from the black and white sphere on the right. There are also a couple environment lights abive to help highlight the geometry more.
Finally I decided to do a cherry flavored theme lol. This geometry was made in 3ds max via a cube that got a melting filter on it with some edit poly later added. Once you create 3d geometry you can later import it into Adobe Dimension for quick render results that look pretty interesting.
Thanks for stopping by :-)