SteemQuest : Meet the players / core rules / Join us

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SteemQuest is an RPG boardgame that is played by a growing group of players. It is played in a #playbypost format. This format has the game master do a daily post and the players reply with their actions for that turn.

We are currently in Alpha testing right now. Alpha testing means we are still working out any problems with the core rules. When we move to Beta we will be focused mostly on balancing, very little core rule changes. So while in Alpha expect entire sections of the core rules to be written, new sections to appear, whole concepts eliminated etc....

To support players for playing and helping with the testing I will be upvoting each players turn. I just ask If the players are enjoying themselves to please upvote the daily post as I am powering up all earnings from SteemQuest to grow the account.

Here is a line up of our current players:

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They are played by the Steem accounts of loreshapergame@loreshapergame happyme@happyme wren1221@wren1221 sidekickmatt@sidekickmatt ejgarcia@ejgarcia aussieninja@aussieninja norwegianbikeman@norwegianbikeman

We make character cards for each player. Here is a card:
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We use the same format to create monsters:
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[New Players]
SteemQuest is an ongoing and growing RPG world here on Steem. New players are always welcome. Players can come and go as they desire, just let us know when you are leaving (say you are taking an IRL 2 week vacation) we will make sure your character is somewhere safe until you return (or Thunk may just cover you with leaves on the side of the road)

If you are New and want to join just reply to any active post with a character. I will create you a character card and add you in. We will now move into our core rules. Within you will find all you need to create a character and join us.

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Empowered missle [1 mana] - your missle is charged with magic, for each mana you spend it does +1/4 heart damage additional damage
Bless - allies within 3x3 area get +2 to hit for next turn [1 mana 2 actions]

Leveling
Every time a player levels they gain: 1 skill point
1 attribute point
1D6 1/4 hearts

Experience (EXP) - this determines your players level. Players are awarded EXP for all types of activities from combat, trading, crafting, using skills, diplomacy with NPC’s
For our game we are using a doubling level system
Lvl 1 - 0 xp
Lvl 2 - 20 xp
Lvl 3 - 40 xp
And so forth

Anything I want to do that is not defined in the rules......

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SteemQuest : Meet the players / core rules / Join us | Ecency