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[Review Game] Tom Clancy's - The Division 2

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The post is translated from hebrew to english with google translate helping. (My english is not good so much)
Source: Here

The original author is: Bar Mekler.


Tom Clancy's - The Division 2

In a sea of ​​shooting games popping up at all times, Ubisoft does not let go and releases the closed beta of The Division 2. The unit battles also continue to the next title in the series, and we are here to get you our first impression of the game.

Like the first title of the series, we find ourselves as part of the Homeland Defense Division whose job is to protect and maintain order in the United States.
Or at least what's left of it after the huge biological terror attack that landed on it.

The story brings us to Washington (the capital of the United States), except that we are not here to visit the city's historical monuments and landmarks. We must restore order and peace to the citizens of the city, and protect them from gangs of looters and looters who do everything they can, now that civilization is no longer what it once was.

The game itself is more or less the same interface as a third-person character, which we embody. The twist in all of this is the RPG mechanics that were put into the "shoot and waste" game before us. Which gives each player access to a number of capabilities, which at the end of the day are designed to emulate a standard RPG game. Some of these capabilities allow us to spread healing surface. A pretty wide range of grenades and other throwing and scattering accessories that have different effects on the opponent. Using a tank is also a thing of the game.

Another thing that makes The Division 2 outstanding is the state of the PvPvE game (or by its prettier name, the Dark Zone), upgrading citizen holdings and even inclusion of corporate NPC players. Yes, this is not something understandable in our day.

If we compare the battle system in the above game to that of the first game, the battle system becomes slightly less tedious. What helps reinforce this feeling is the armor / life system. Unlike usual, where we have a very broad life bar, we have a non-renewable armor gauge. Once that gauge is gone, the life gauge is at stake now and is very fragile and gentle. While the system allows us to recover some of the same gauge of armor through capabilities, to say the least, it is not really effective. What can be done is to use armor plaques, to correct our armor to its full use. The disadvantages of this option are that our character disables firing for a few seconds, and there is a limit to how many such plates we can carry with us. All of this just signifies to us the most important thing during the game and it's shooting.

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Another thing that was pleasantly surprising during the game is the fact that our enemies (even those at the highest levels) walk around with an armor gauge and life is almost the same as ours. Once their armor is broken, they can be lowered more easily. But to make up for that, many enemies in the game have new capabilities. The same abilities are actually offensive. The Black Tusks can plant skiers of any size and shape throughout the area. From healing to skimmers that are actually mobile killing machines. Others have a different type of skimmer, some of them like big cars that contain different explosives. The bottom line is that the shootout between us and the enemy will end this time faster, since we all have the same life meter, and different offensive capabilities.

But everything doesn't work smoothly, which is pretty much the beta. Things that require enhancement and polishing are the thing to look for and test during different versions of beta. The Division 2 also has these things and here are the things that bothered us:

  • The weapons that are supposed to feel different, not at all. The different types of weapons are supposed to be different in their effects, but on the surface it doesn't seem that way at all. Let's take the light guns for example. Perfect for shooting and suppressing NPC players. To the same extent, we can also use an assault rifle with different extensions, and we will achieve the same result. Another example is the submachine gun with limited capacity of the large cartridges, and a range that simply should not function properly during the PVE battle. It just feels wrong and wrong for the game, or especially for a shooting game.

  • The strange behavior of the rival NPC players. On the face of it, it seems that most of the time they manage to pass by being quite logical. Shoot at the enemy, run when needed, even bend over while running to another shelter while shooting at them. And part of the time, they seem to be just passing by, sitting down beside us. Apparently after finishing their coffee break, they are reminded that they should be on the other side of the firing line at all. Oh and there are those who just throw explosives in our direction as if waiting times don't apply to them.

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That's at least from my experience with the beta of the game. I'm sure some of us have had other things in the way, and I think there's been a lot of work already done to fix those things. After all, that's the role of a beta. Across the big picture, the new title in The Division series seems to bring a fresh spirit to the "shoot and waste" style, and in general to the series itself, but not really to the rest. It's hard for me to say that I was really attracted to the world of the game and deserve more of it, but that's just my opinion. Maybe you did manage to move something in your heart, and your soul has the strong desire to purchase the game.

[Review Game] Tom Clancy's - The Division 2 | Ecency