Splinterlands Monster Highlight Featuring RELENOR CLEAVER

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Featuring Bronze Level Card Brawl Battles

Well I know the official battle posts have gone away, I still think I will make monster highlight posts for the social media challenges. I really like showing off certain monsters and abilities and help me win. I am focusing on Amazon level accounts and some of the newer reward cards or gladius cards that I have not had that much experience with yet.

These battles and lots of highlights can help show the use cases and strategies for new players to use as they're starting their journey.

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Weekly Challenge - RELENOR CLEAVER

Edition: Gladius
Rarity: RARE
Element: WATER
Attack: MELEE
Abilities: REACH
Abilities"BLOODLUST
Health: 6
Speed: 2
Attack: 4
Armor: 7

Reasons Why I like it
I'll be honest, I think Relenor Cleaver it was a great card if iron Man matches. It's high attack, high armor and reachability means you can deliver some punishing blows from second position. Having blood loss to means that if it's fortunate enough to ever knock the card out then it gets to start increasing its stats on speed health armor attack. You can become a one monster wrecking Crew in the right circumstances.

The only drawbacks really are its high mana cost of 9 and it's relatively low health of six where it is susceptible to magic attacks. Outside of these two minor drawbacks I think it is an excellent card that deserves consideration in most matches over 30 to 40 mana

The Matchup

The Rule Sets

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Watch the Match Here

https://splinterlands.com?p=battle&id=sm_vXkyS18qVklXpMapdduk&ref=senstless

MANA: 50

Ruleset: Ferocity: All monsters have the Fury ability.

Ruleset: Spreading Fury: All monsters gain the enraged ability which multiplies their speed and melee attack by 1.5x rounded up.

Ruleset: Super Sneak: All Melee monsters gain the sneak ability.

SPLINTERS: Water, Life, Death

Initial Rule Set and Mana Gameplay Thoughts

Who there is a lot to take in with these three rules that matches. It's going to break down my quick thoughts on all three and how they interplay.
Ferocity I'm not as concerned with porosity since I don't intend to play a card that has taunt. Downside the plane one especially in the porosity match is the double damage it will apply, not to mention if the monsters and raised that doubling I already one and a half times attack.

Spreading Fury I think this will be a heavy melee attack match. Given the higher mana cost and no Earth means that magic won't have as much punch and getting a 50% boost to your melee attacks is always huge. This combined with super sneak means it's almost guaranteed to be heavy melee.

** Super Sneak**
I always feel these matches turn into melee matches since you can take otherwise powerful cards that can only attack in first position and they can now attack from any position with sneak. Liz combined with the other attributes the rules that I think it'll be a melee focused match.

  • Summoner KELYA FRENDUL Water is my new favorite melee splinter. While fire it's always great for melee, the extra speed and armor of water can be troublesome to overcome and mean wasted attacks on each monster.

  • First Position ARKEMIS THE BEAR
    I'm giving the Humana cost I figured getting additional armor is never bad, plus it's high health and decent speed and attacking first position means it should be an okay tank.

  • Second Position RELENOR CLEAVER
    Really hoping cleaver can get to knockouts for me from this position. I put it here in hopes that my opponent played mostly may like and it's high armor would be very beneficial

  • Third Position COASTAL SENTRY
    I mean who doesn't love a double melee attack in the middle of the pack with good speed and good damage.

  • Fourth Position DEMENTED SHARK since I went all in on melee, there's no reason not to add the one monster that I can to give me inspire and increase my damage by one.

  • Fifth Position HARDY STONEFISH not a traditional powerhouse, but for one mana it's actually very useful. It will do two damage on attacks, have two armor and can absorb quite a few hits before it's gone.

  • Sixth Position DIEMONSHARK
    I put Diemonshark because it's high speed, plus high armor should hopefully allow it to last till the second round or beyond. Not as concerned with it doing damage as I am having it absorb a bunch.

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Opponent Lineup & Match Play

  • Summoner POSSIBILUS THE WISE always great in mainly heavy matches but it's trample ability won't be as heavily used since most cards will be doing sneak attacks
  • BAAKJIRA an unusual tank for this rule set although it's high health Plus ability to slow my cards by one will probably have a big impact on attack order
  • COASTAL SENTRY very similar to my posting double attack and a higher level means it is going to be a great choice
  • ISGLAD VORST an interesting choice but it's high speed plus opportunity means and has a chance to take out my weakest cards
  • RULER OF THE SEAS an oldie but goodie favorite. A little confusing why they're picking a low health magic card without boosting its magic attack and splash damage. With this summoner it's only going to be doing a two splash one damage versus it's three splash 2 which is much more impactful
  • RIVER HELLONDALE solid choice for its resurrect ability, it can be really troublesome when you finally knock out a hard to hit card and then it gets resurrected again.
  • COEURL LURKER one of the cards that I continue to want to buy but I'm unable to currently swing. Traditionally very very strong with high speed high damage and the Dodge ability. The downside in this match is it has taunt so all of my hits will be doing double damage and make it more likely I can knock it out

Round 1

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Before the round starts and looking at the teams, I think it's really hard to figure out who's going to win just from the eyeball test. I think I have a clear advantage in heavy strikers from melee monsters, but most of that will depend on if I hit or if I miss due to their speed and abilities. First round is going to play out and be a very long round as there are 26 actions to take place and there's a lot of madness within the round. Starting to round off right away I already have my first Miss when Diemonshark misses Corel Lurker.

The next biggest impact that I think happens in round 1 is ruler of the seas attacks and it's splash damage in wages Relenor Cleaver. This boosts its attack up to eight damage after the inspired boost from demented shark with its increased speed it moves up and has its turn to attack Coreurl Lurker, and with the fury ability does 16 damage and knocks it out. That is an impressive amount of damage not to mention it now picks up bloodlust and its attack goes to nine with five speed 11 armor and six health left. Coreurl Lurker does get resurrected but it only has one health and there's no triage so it only needs one more hit to do not come again. After two misses the second attack from Coastal Sentry sealed to deal and takes it out. I think that combination of an rage and taunt has given me the clear edge by the end of round one and my confidence is now pretty high.

Round 2

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Is round two starts looking at the board I feel much better about my chances to hit and annihilate monsters with sneak attack especially considering that my speed has been greatly increased and I'll be attacking first on three of my monsters this round. After scoring another knockout at this point Relenor Cleaver is up to no amazing 11 damage, 6 speed and 12 armor. It is a one-man wrecking crew. I do lose demented shark. I do suffer from having four or more misses again this round due to small speed variances of only two which I consider extremely unlucky but are all part of the game.

Round 3

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Has run through starts I feel like I'm guaranteed a victory, especially as Relenor Cleaver goes first and knocks out ruler of the seas giving it another blood loss boost to 12 damage and eight speed with 13 armor. I continue to get knockouts as the bear takes out baakjira. I secure the final knockout of the round with the double attack from Coastal Sentry. Leaving me only one monster to deal with.

Round 4

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For the round starts we all know it's going to happen since I have a 9-speed attack monster guaranteed hit doing 12 damage. Relenor Cleaver his benefited greatly from the enraged function and flood lost is found giving it what I would consider insane stats for bronze level cards. It is clearly being the driving factor in my success as it is delivering one hit knockouts all around

Thoughts - and Chances to Win Again

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Taking a look at the Battle results well it may not be accurate because I have 100% chance to win. I believe this is due to their choice of a monster that has taunt and the double damage more than anything else. I also think they made mistakes with the magic monsters instead of high damage melee monsters without opportunity like deep lurker that would have had a chance to attack and use trample. I consider my lineup to be very very good although I'm sure it would be beatable by some different cards and there are multiple lineups in both fire and Life that have heavy melee attack with blood loss combinations that can be successful. Either way I think I continue to set similar lineups in the future until I find them becoming more unsuccessful on average.

~~senstless@senstless

#sbi-skip

Splinterlands Monster Highlight Featuring RELENOR CLEAVER | Ecency