Back to share another battle mage secrets post, this time it featuring back to basics. I will walk you through my lineup, monster selections, thoughts about what my opponent will likely play, and some commentary about each round. We'll take a look at what was effective, and what was not food and see what we can do to increase our chances to win next time. This week featuring back to basics will mean it is a much more limited match as we are taking away all of those unique and interesting abilities that make other matches challenging, this one is challenging because of its simplicity.
RULESET: BACK TO BASICS
Description: Units lose all abilities.
Summoner effects are still active.
Reasons Why I like it
It really changes which monsters are most useful. It becomes very difficult to balance the need for a decent amount of help to be absorbed by your opponent's attacks, well still having attacks that hit, and have enough damage to burn to your opponent. You don't have to worry about anything but speed differential, and potentially armor. This can make certain cards that are otherwise not nearly as useful much more useful and vice versa. Taking a car away that normally gives martyr or has healing might make the card not worth the mana cost anymore.
https://splinterlands.com?p=battle&id=sl_a55ff40c8f8ae7201c88eea6238af66f&ref=senstless
MANA: 16
Ruleset: Back to Basics: All monsters lose their abilities.
SPLINTERS: Fire, Water, Earth, Death
Summoner OBSIDIAN
I chose to play heavy magic and just wanted to get as much damage out there as possible while hoping my opponent did not play death
First Position HILL GIANT
One of my favorite three mana cards provide seven health for only three mana and even has an opportunity to attack if it lives long enough.
Second Position DJINN BILJKA
Honestly I think I messed my order up here. Should have played this one last and given the fact it only has two health and I think I messed up my order. Otherwise one magic with potential boost to two makes it a good card p for only three mana.
Third Position SPIRIT HOARDER
Another three magic mana card that can get a boost to two even though it's health is very low
Solid play, adding a one range attack at the back never hurts and it might sneak a couple of extra damage points in against my low health cards
As the round starts off, on the last to attack but I do secure three knockouts in a row. This changes things a little bit and leaves me dealing significantly more damage each round in my opponent for route 2
This is a good showcase of not putting all of your eggs in one basket. At times it's easy to have too many small cards out there that can get overpowered by a dominating epicure legendary card supported by summoner. When you play back to basics much of that traditional powerhouse lineup goes away and things become much more about volume. Choosing to play three or four small magic attacking cards increased my total potential damage dealt each round to a level that cut through their team too quickly. Dealing six to eight magic damage health for round means that any card they can put in the field was just too vulnerable to my total attack, and they did not have enough attacks to get through my health and eliminate them first.
Back to basic matches are basically a race against health, this is why you typically see people stack as much health as a can up front while protecting your heavy hitters in the back. My opponent likely would have been fitted much more from having even a 2 minute not attacking card in front of Djinn Oshannus that would have made their Total health too high for me to overcome. Back to basic games are as much about stacking health as they are stacking damage. Spreading your attacks and damage out also allows you to continue to dwindle your opponent as your team starts to be eliminated