In Splinterlands rulesets change everything. For every specific set of rulesets you should have a set of go to teams. The amount of mana for the battle also plays an important role in team selection.
The Strategy
Here we have a fairly low mana ruleset at only nineteen mana. In this low mana ruleset my go to monster is usually Baakjira. It is really difficult to kill Baakjira in this kind of low mana battle unless you afflict it to prevent self heal. To make it even more difficult to kill I am including Merdaali Guardian which gives Baakjira one extra health as well as heals Baakjira with its tank heal ability.
Another key monster to this lineup is Kelp Initiate. I don't even have a high level Kelp Initiate, but even at level three this support monster has cleanse ability that would protect our Baakjira from being afflicted. I also included Torrent Spawn which also useful to keep our tank alive by reducing ranged attackers damage.
And last but not least we have Merdhampir which is our only damage dealer but also has an important Life Leach ability. I won countless battles due to the Merdhampir leaching health from our opponent monsters as it deals his damage in the overtime rounds where fatigue sets in.
The Lineup
Archon - Quix The Devious
Tank - Baakjira
It does have one weakness which is that it lacks immunity, which means that it can be afflicted. And that is where the card I played in the second position comes in...
Cleansing - Kelp Initiate
Range Attacker Nerf - Torrent Spawn
Support Monster - Merdaali Guardian
Ranged Damage Dealer - Merdhampir
The Battle
In this battle we meet a fully maxed out opponent who is using a pretty powerful weapons training strategy with six cards on the field and a lot of magic damage:
After the first five rounds it is becoming pretty clear that my opponent will not be able to get through my massive Baakjira tank. My opponent did bring in a monster with the affliction ability so Kelp Initiate with his cleansing is very critical in this battle:
After another eight rounds it is absolutely clear that our team will come out on top in this classic offence versus defense battle. And defensive strategy is clearly winning this skirmish:
By the time Fatigue rounds hit our Merdhampir is up to 24 health! And our opponents does not have any more attackers left on the field so it is now a matter of a few rounds before this is all over:
And just like that in round twenty two without loosing a single monster my team wins this battle taking home almost five SPS tokens and 1,249 Glint tokens:
If you have some staked SPS please vote for my SPS Validator Node HERE
I am also a Hive Witness and would really appreciate your vote for me as a witness: https://vote.hive.uno/@seattlea
If you wonder what is the best way to get involved you can use my link to begin your Splinterlands and HIVE journey.