When All Melee Can Do Sneak Attacks

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Introduction


Hello there! @Saydie here, playing Splinterlands everyday!

I'm here for this week's Battle Mage Secrets with the featured ruleset Stampede. It is a ruleset were only all monsters got the Enrage ability to all monsters.

The Battle that I will show to you this week was from my agonyaccepted@agonyaccepted account which is an alt account I'm using with Nfty Arcade max level CL deck and was playing at the modern format of the Diamond League. Before I show you the battle, let us learn more about this ruleset.

Super Sneak.png

Super Sneak


Rule Set Icon
Description
super-sneak.png
Super Sneak
All Melee attack Monsters have the sneak.png Sneak ability.

Sneak was the ability that allows monsters to target the last monster of enemy team instead of the first monster and with the Super Sneak ruleset, all melee monsters were given with this ability. Most of the melee monsters cannot really attack unless there were at the first position but with this ruleset, it gives them freedom to attack. Unless there is a monster with Taunt on the enemy's team, Sneaking Monsters will always attack the last position.

Melee Monsters

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Revealing Battle Conditions and Team Lineup



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Rule Set

Conditions
Description

04- Diamond 1 Modern.png
Diamond League
Modern Format
45 Mana Cap
Available Elements: 01- fire.png Fire, 4-Death.png Death, 3-Earth.png Earth, 5-Life.png Life, 6-Dragon.png Dragon
silenced-summoners.png
Silenced Summoners
08-summoner.png Summoners do not give any stat buffs or debuffs or grant/use any abilities.
aim-true.png
Aim True
00-melee.png Melee and 00-ranged.png Range attacks always hit their target.
super-sneak.png
Super Sneak
All Melee attack Monsters have the sneak.png Sneak ability.

Opponent's Line- up

Summoner
1st
2nd
3nd
4th
5th
6th

My Team

Summoner
1st
2nd
3nd
4th
5th
6th

For this battle, we have the featured rule set Super Sneak that gives the Sneak ability on all melee monsters and their attack will not miss because of Aim True while summoners will not be able to use their ability due to Silence Summoner. With this in consideration, my lineup was consist of:

  • Summoner: Quix the Devious - Although summoners lose their activate their abilities, It still allows another element to be able to used in the lineup.

  • 1st Position: Blinding Reflector has Magic Reflect that can return magic damage to the attacker and Blind that gives 15% dodge chance on all my monsters when attacked.

  • 2nd Position: Djinn Renova - Provides heal on backline monsters that received damage with Triage and increases the base health of all allied monsters with Strengthen.

  • 3rd Position: Adelade Brightwing - Restores the armor of an allied monster with Repair and revives a defeated monster onces with Resurrect. it also has Flying that increase evasion chance by 25% and Swiftness that increase the speed of all allied monster by +1 until it was defeated.

  • 4th Position: Time Mage has the ability to reduce the speed of all opponent monsters with Slow and their speed with Rust that will take effect until it was defeated in battle.

  • 5th Position: Jared Scar - has the Bloodlust ability that increases all of its stats by +1 for every monster that it defeats and Piercing that allows it to inflict any excess damage to its armor to its health.

  • 6th Position: Arkemis the Bear - Provides additional armor with Protect and can reduce the damage of the target with Halving. When received some damage it activates Enrage which increases its speed and damage while reducing damage with 5 or more damage with Forcefield.

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Revealing the Battle


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1-8/24- Pre- battle Phase: Applying ability buffs and de- buffs

Round 1:

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9/24 Time Mage inflicts 3 damage on Uriel the Purifier.

10-12/24 Arkemis the Bear removes the armor of Djinn Chwala but received 2 armor damage due to Thorns before it was attacked by Vruz for 2 damage.

13-14/24 Djinn Renova restores the health of Arkemis the Bear with Triage before it attacks Uriel the Purifier with 4 damage.

15/24 Dragon Jumper inflicts 4 damage to Arkemis the Bear.

16/24 Blinding Reflector deals 2 armor damage on Uriesl the Purifier.

17-18/24 Jared Scar inflicts 7 damage on Djinn Chwala that made it Enrage, increasing its attack and speed then it inflicts 3 damage on Arkemis the Bear.

19-21/24 Adelade Brightwing restores the armor of Jared Scar using Repair before it inflicts another 2 damage on Uriel the Purifier.

22-24/24 Uriel the Purifier heals 4 health while Jared scar and Runi deals 5 damage combined on Arkemis the Bear.

Round 2:

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1-8/30 Arkemis the Bear defeats Djinn Chwala but also dies because ofThorns damage but was Resurrect by Adelade Brightwing.

9/30 Time Mage inflicts 3 damage on Uriel the Purifier.

10-19/30 Vruz deals 2 damage on Arkemis the Bear which was healed by Djinn Renova before defeating Uriel the Purifier that as a result activates its Redemption ability and inflict 1 damage on all my monsters.

20-21/30 Dragon Jumper inflicts 4 armor damage on Blinding Reflector who also attacks back and inflict 2 damage.

22-26/30 Jared Scar defeats Vruz which activated its Bloodlust and gains additional stats that also happen on Runi which gains stats with the Martyr of Vruz.

27-28/30 Adelade Brightwing repairs 2 armor of Blinding Reflcetor and deal 2 damage on Dragon Jumper.

29-30/30 Runi and Jared Scar inflict 2 damage on Arkemis the Bear.

Round 3:

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1-4/14 Arkemis the Bear defeats Runi but was revived with its Rebirth ability.

5-6/14 Time Mage defeats Dragon Jumper.

7-8/14 Djinn Renova restores the health of Arkemis the Bear before dealing 4 damage on Jared Scar.

9-11/14 Jared Scar defeats Runi which activates its Bloodlust and gains more stats.

12-14/14 Blinding Reflector defeats Jared Scar which was the last monster on the opponent side and ended the battle in round 3.

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Battle Recap

Here is a replay of the battle which at you can watch at Splinterlands.

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Did your Strategy Work?


For this battle, there was a large mana cap so we can play many melee monster with high damage output that can attack backline monster due to sneak but I did not really go all out on melee monster and instead, I placed Arkemis the Bear as my backline tank with its Forcefield ability that serves to reduce the damage inflicted by monsters with 5 or more damage in to 1 which proves to be the right choice as my opponent monsters with high damage. Forcefield should be a consideration when dealing with battles that have high damage output but the opponent did not expect that and that is why I won this match.

That was it for this post. Thank you and see you at the next one.

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Previous Battles

reverse speed.pngrise of commons.pngsilenced summoners.png
Wand Out.pngWhat Doesn't Kill You.pngStampede.png
To read previous articles, just click on the image of the article that you want to read.

All the image that I edited here belongs to Splinterlands.

Card abilities and rulesets from Splintercards

All the battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar Guild.

Thank you for reading my post. If you're interested to play Splinterlands, you can join by clicking the images below and follow me on Twitter and 3Speak for timely Splinterlands updates.

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When All Melee Can Do Sneak Attacks | Ecency