Exploring the Chaos: Core Earth Commons

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Introduction


Hi! saydie@saydie here playing Splinterlands everyday!

This is Exploring the Chaos where I take a look on Chaos Legion cards including their subsets such as Riftwatchers and the Reward cards, as they brought new abilities and strategies that changes how the game was played.

For the latest series of my review, I finally have the opportunity to take a deep dive on the core Chaos Legion set after finally being done with the rewards and subset so I started with the core commons. So far, I am done with the Fire, Water and Life Elements and for this weeks review, I will go with the Earth Element.

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3-Earth.png Common Earth Cards 3-Earth.png


Mycelic Morphoid

EditionChaos Legion
Mana Cost1
Element3-Earth.png Earth
RarityCommon
Card Type00-melee.png Melee
Abilitiesthorns.png Thorns
RF Burn Value5
GF Burn Value125

Card Stats

Stats
Cards Printed
image.pngimage.png
  • Mycelic Morphod is a 1- mana melee monster with the Thorns ability so when it was attacked by melee monsters, they get -2 damage and was an ability you can get as early as level 3.

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Venari Knifer

EditionChaos Legion
Mana Cost6
Element3-Earth.pngEarth
RarityCommon
Card Type00-melee.png Melee
Abilitiesthorns.png Thorns
backfire.png Backfire
RF Burn Value5
GF Burn Value125

Stats
Cards Printed
image.pngimage.png
  • Venari Knifer cost 6 mana to use but beginning at level 1, it has the Thorn ability which deals -2 damage on melee monsters that attacked this card.

  • At level 6, it gains the Backfire ability that deals -2 damage when an opponent missed their attack on this card.

earth.png

Venari Scout

EditionChaos Legion
Mana Cost3
Element3-Earth.png Earth
RarityCommon
Card Type00-melee.png Melee
Abilitiesopportunity.png Opportunity
dodge.png Dodge
RF Burn Value5
GF Burn Value125

Stats
Cards Printed
image.png![image.png](
  • Venari Scout, with 3 mana cost allows you to be able to attack any monster with the least health beginning at level 1 with the Opportunity ability.

  • It has the Dodge ability which gives it 25% chance to evade melee and range attacks.

earth.png

Hill Giant

EditionChaos Legion
Mana Cost3
Element3-Earth.png Earth
RarityCommon
Card Type00-melee.png Melee
Abilitiesstun.png Stun
RF Burn Value5
GF Burn Value125

Stats
Cards printed
image.pngimage.png
  • Hill Giant only has the Stun ability but this ability allows him to prevent the opponent for attacking every time the ability took an effect.

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Goblin Psychic

EditionChaos Legion
Mana Cost6
Element3-Earth.png Earth
RarityCommon
Card Type00-magic.png Magic
Abilitiestank heal.png Tank Heal
affliction.png Affliction
silence.png Silence
dispel.png Dispel
RF Burn Value5
GF Burn Value125

Stats
Cards Printed
image.png![image.png](
  • At level 1, Goblin Psychi already has the Tank Heal ability which allows him to heal the monster at the first position.

  • At the same time, it also has the Affliction starting at level 4 that will prevent the target monster to be healed.

  • With Silence, Goblin Psychic reduces the magic attacks of all opponent monsters as long as it remains in play.

  • Dispel will remove all the positive status effects of the monster that was attacked by Goblin Psychic.

Note:
Print rates and prices for the cards was taken by the time of writing this post and may change depending on when you check on it.
Source: Peakmonsters, Splintercards

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3-Earth.png Common Earth Cards In Action 3-Earth.png


Battle 1: Mycelic Morphoid

ConditionsDescription

Diamond League
Modern Format
26 Mana Cap
Available Elements: 02-Water.png Water, 4-Death.png Death, 3-Earth.png Earth
Link: https://splinterlands.com?p=battle&id=sl_cf172cb53dfb65cfe99500373f9c44bb&ref=avainattempt
odd-ones-out.png
Odd Ones Out
Only monsters with Odd Mana cost may be used in battle.
noxious-fumes.png
Noxious Fumes
All monsters start the battle poisoned.
Born Again.png
Born Again
All Monsters have the Rebirth.png Rebirth ability.

For this 26 mana battle, I used Mycelic Morphoid with the remaining 1 mana and placed it on Front so that if the opponent has any melee monsters that could attack this card, they will received some damage back or reduce their armor if they have some and you see how it was attacked by Venari Scout and lost 2 health when it does not even attack.

image.png


Battle 2: Venari Knifer

ConditionsDescription
img_event-level_3.png
Gold Pray
Brawl
22 Mana Cap
Available Elements: 4-Death.png Death,3-Earth.png Earth
Link: https://splinterlands.com?p=battle&id=sm_exBmBaCc07ipMah05n5W&ref=saydie
healed-out.png
Healed Out
All healing abilities are removed from monsters and summoners.
explosive-weaponry.png
Explosive Weaponry
All monsters have the blast.png Blast ability.
melee-mayhem.png
Melee Mayhem
00-melee.png Melee attack monsters can attack at any position.

On this battle, I used Venari Knifer for my tank and just like Mycelic Morphoid, it also have the Thorns ability which melee monsters will receive damage if they attack this cards and when they miss, they also receive damage because of Backfire so when the attack from Unicorn mustang hit, it also receives 2 damage.

image.png


Battle 3: Hill Giant and Goblin Psychic

ConditionsDescription
04- Diamond 1 Modern.png
Diamond League
Modern Format
32 Mana Cap
Available Elements: 01- fire.png Fire,02-Water.png Water, 5-Life.png Life3-Earth.png Earth, 4-Death.png Death, 6-Dragon.png Dragon
Link: https://splinterlands.com?p=battle&id=sl_bf8cadc92667ab9cc2b3ed2a0376e316&ref=saydie
target-practice.png
Target Practice
00-ranged.png Range and 00-magic.png Magic attack monsters have the snipe.png Snipe ability.
broken-arrows.png
Healed Out
All healing abilities are removed from Monsters and Summoners.
super-sneak.png
Super Sneak
All Melee attack Monsters have the sneak.png Sneak ability.

For this next battle, I used Hill Giant as my tank which only cost 3 mana to use but if you compared it with Task the Wide which is the tank of the opponent, it only has 4 more health than Hill Giant and was very slow so it would likely to miss more attack compared to Hill Giant and at the beginning of the first round it was also able to inflict Stun that makes Tusk the Wide unable to attack and eventually defeats it by the next round.

image.png

I also have Goblin Psychic which can provide Tank Heal to my monsters while preventing the opponent to heal with Affliction and in the same round, after it has deal 2 damage on Tusk the Wide, it has also Dispel the Inspire ability on Tusk the Wide which turns its attack from 4 to only 3 now.

image.png

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Final Thoughts


I'm now on the fourth week of my review for the core common cards of Chaos Legion and has tackled the Earth element. The cards on this set were also mostly melee monsters with the exception of Goblin Psychic that uses magic and was undeniably an excellent card with the Tank Heal and Silence alone but it also has Affliction and Dispel. Hill Giant also one of my most commonly used common cards on the Earth element given its high health and low mana cost with the capability to Stun the opponent. Aside from that, I find it quite hard to use the rest of them on the modern format aside maybe if I use Lux Vega.

And that was it for this review. See you on my next post!

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All the image that I edited here belongs to Splinterlands.

Divider image from splintercell-01

The battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar Guild.

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Exploring the Chaos: Core Earth Commons | Ecency