My Splinterlands Battle: Ruleset with Earthquake and Explosive Weaponry

Words
399
Reading
2 min
Listen
Play
4y

On this #Splinterlands Battle with the Earthquake and Explosive Weaponry Rules, I used the Rare Dragon Summoner Brighton Bloom which gives all friendly Monsters the Flying Ability.

My strategy

  • The Epic Monster Azmare Harpoonist with the Snare Ability is able to apply the Snared debuff to the opponent's Monsters it hits (and it will always hit Monsters which have the Flying Ability), making them take 2 physical damage per turn because of the Earthquake. The Azmare Harpoonist's attack is boosted by the Explosive Weaponry Rule, where it also damages any Monster beside the target it hits and also applies the Snared debuff on the other monsters that were hit with the splash damage.
  • Since my The Kraken will attract all opponent Monsters' attack which are all boosted with the Explosive Weaponry, I applied a Monster (the best of which is the Epic Lobstradamus because it can attack from any position) with the Shield Ability which reduces Melee and Ranged Damage by 50% (rounded down). To minimize the chances of the Lobstradamus going down, I put the Epic Mermaid Healer with the Triage Ability (which heals the Monster not in the frontline with the most damage).
  • To ensure that my The Kraken is at its optimum combat capacity, I put a Rare River Nymph Monster with the Cleanse Ability on my team. The River Nymph will remove all the debuffs of my The Kraken which is my frontline Monster which with the Taunt Ability will not only take the most Damage but also be affected by opponent's Monsters' debuffs (usually Slow, Snared, and Demoralized).

Further analysis

  • When the Dragon Splinter (Brighton Bloom in particular) is unavailable for the Battle but Water Splinter is available, it is recommended to use the Rare Water Summoner Vera Salacia which adds the Snare Ability to all friendly Monsters, though the strategy will be different as you have to protect your Monsters from the Earthquake Damage by using Monsters with the Flying Ability as much as possible, and Monsters with Shield and Protect Abilities for those that don't have Flying.

The Earthquake Rule's 2 physical damage hits the Armor first, and is reduced by 1 for those Monsters with the Shield Ability. The Venari Wavesmith is an affordable Monster that makes your non-flying Monsters survive at least 1 Round longer (except of course when the Battle Ruleset has the Unprotected Rule).

Battle Replay: https://splinterlands.com/?p=battle&id=sl_8094610aed86cbee79a97da0c8600200

My Splinterlands Battle: Ruleset with Earthquake and Explosive Weap... | Ecency