Making a Fighting Game (C++ Devlog #1 - Collisions)

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For now I only have the basics, things like boxcollider editor, collisions, horizontal movement, character animations, etc.
(Lemme know if you want me to talk more in details regarding the inner workings)

In the next video I'll have the iconic Hadouken, or at least the game mechanic that allows you to recognize input sequences..

Repository:
https://github.com/RoundBearChoi/CPP_FightingGame

This project uses the olcPixelGameEngine (written in C++ by OneLoneCoder):
https://github.com/OneLoneCoder/olcPixelGameEngine

Also check out his Convex Polygon Collisions video:

Any questions/comments? Join us on discord:
https://discord.gg/hAFTgcA

Intro: (0:00)
Collider editor: (1:34)
Outro: (5:55)

Social
twitter: https://twitter.com/roundbeargames
facebook: https://facebook.com/roundbeargames17
hive: @roundbeargames/posts
reddit: https://reddit.com/user/roundbeargames
linkedin: https://linkedin.com/in/jangwon-choi-15041a9a

Patreon:
https://patreon.com/roundbeargames

Channel Memberships:
https://youtube.com/roundbeargames/join


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Making a Fighting Game (C++ Devlog #1 - Collisions) | Ecency