Expanding on dijkstra | roundbeargames | hitmanchoi | unity3d
This is mostly me expanding on the dijkstra algorithm so that the enemy can jump onto higher ground.
Pathfinding itself is relatively simple, but integrating with characters and all the 3d elements required some additional code, which is why it took longer than I expected. I still need to add some more details like adding nodes to all the other platforms.
I plan on building an exe soon (probably starting with windows). Anybody who's interested will be able to download and test out the character movement. It'll be the first prototype. I'd have to polish the details before I put it up (jumping/sliding/rolling/etc). It might take a few days/weeks.
As usual, I'd like to end with this post with fried chicken. I ordered a sweet version today. Happy Thursday everybody 😃
ROUNDBEARGAMES
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