Splinterlands 馃| Fair Play Policy, Match Liquidity... [EN/PT]
Let's exchange ideas about some topics that were presented by the splinterlands team in the last town halls and that are already being developed, which are the new Fair Play Policy and also the solution to low liquidity in modern.
Furthermore, I'm going to comment a little about my first soulbound legendary card, USUT. Check out the POST!
[ENGLISH VERSION]
Fair Play Policy
The search for balance within the game is something that has been sought since the beginning of Splinterlands, with debates and conversations about what to do with bots, whether or not they are beneficial to the game's ecosystem and among other topics. We had a measure regarding this which was the separation between the Modern and Wild formats, in which on one side it is a lawless land, in which bots, helpers and everything else can be used and on the other it "should" be a league for humans , but in practice it wasn't quite like that.
The reason is simple, even though a policy restricting the use of programs in modern has been implemented in the game's terms of use, no measures have been taken to ensure that this is actually respected. That's until then...
Recently, the Splinterlands team made a post addressing this problem and presenting a possible solution. They invited Sylar to join the team, who is the creator and operator of XBOT, a bot widely used by the Splinterlands community. Now the new Fair Play Policy says that "Possing or using tools or services that help players in the modern format, tournaments or guild brawls is prohibited". The difference is that in addition to doing so, they are taking some action to combat the problem, which was hiring a bot specialist.
Match Liquidity
However, in the same post there was another problem being debated and a solution proposed, which is the issue of starting liquidity in the modern league. While wild does not have this problem because it is full of bots, the modern league has always had few people playing and with this new fair play policy this number can be reduced even further, which is why the splinterlands team proposed a solution which is to USE BOTS!
Yes, while on the one hand bots are a problem for the game's economy, they can also be useful in other areas such as match liquidity. The solution presented was for the splinterlands team itself to create some "real" accounts with a hive wallet that will use splinterlands assets to play in modern, simulating a common player. For this purpose, accounts will be created, which will practically be bots, but which will not extract value from the game, but will only serve as opponents for the humans who play. So, even though she has a hive wallet, she won't have the spellbook.
The main question of this solution is: Where will the money come from to rent cards that will be used by these bots? This is a question that I had, but it can be resolved because I believe that the community could help itself at this point by delegating some letters to the accounts or the team itself making this contribution, or having the DAO help at this point. There are several options, the good thing is that there will be a solution to the liquidity problem.
Zero To Hero - First Legendary USUT
On the 25th of this month I managed to win a card that I didn't have yet and that in the last few days I've been using a lot, which was USUT, a Death element legendary. I haven't been playing as much in the last few days because the difficulty in modern has increased a lot, which has made me consider a few things. But, besides that, it's because I don't have much time, which makes it difficult to play because the queue takes a few minutes and if you multiply it by 24 games, then it's about 30 minutes to 45 minutes a day, and how you have to think to put it together the strategy, there is no way to do this 100% in parallel with something else.
Because I haven't played as much and because of the difficulty, I haven't made as many chests, which has significantly reduced my SPS in battle and the number of chests. On the 25th I did 4 SPS and only 3 chests. The total was $0.09 which is a little over 3x less than I made per day last season. That's complicated...
USUT was my first soulbound legendary in the game, I believe that may be why it has been quite useful. Since I didn't have it yet, I had no idea what it could used to be like, but in the last few days it has been used a lot in my death deck. I saw that it is a SUPER useful card, because in this element I don't have many options for high mana cards, so now USUT has become a good option.
This is a card with bloodlust, one of the strongest abilities in the game and because it is a wizard, its attack is not normally stopped by a shield, causing it to hit. Also, as he has a low speed, he is one of the last to attack and if the rest of the team leaves the opponent with little HP he can stack bloodlust.
Furthermore, as it has 9 HP and 4 Shield, it is a card that can work as a tank or even in the backline to hold back some sneak attacks. Now imagine when he is at lvl 3 he gains healing, then he can really be a great Tank or Off-tank for Death's team.
Vamos trocar uma ideia sobre algumas temas que foram apresentados pelo time dos splinterlands nos 煤ltimos town halls e que j谩 est茫o sendo elaborados, que s茫o a nova Fair Play Policy e tamb茅m a solu莽茫o para a baixa liquidez no modern.
Al茅m disso, vou comentar um pouco sobre a minha primeira carta lend谩ria soulbound, o USUT. Confira o POST!
[VERS脙O PORTUGU脢S]
Fair Play Policy
A procura por um equil铆brio dentro do jogo 茅 algo que 茅 buscado desde o in铆cio do Splinterlands, com debates e conversas sobre o que fazer com bots, se eles s茫o benef铆cos ou n茫o para o ecosistema do jogo e dentre outros assuntos. Tivemos uma medida a respeito disso que foi a separa莽茫o entre os formatos Modern e Wild, em que de um lado 茅 uma terra sem lei, em que bots, helpers e tudo mais pode ser usado e do outro "deveria" ser uma liga para humanos, mas que na pr谩tica n茫o estava sendo bem assim.
O motivo 茅 simples, por mais que uma pol铆tica restringindo o uso de programas no modern tenho sido implementada nos termos de uso do jogo, nenhuma medida foi tomada para que isso fosse realmente respeitado. Isso at茅 ent茫o...
Recentemente, o time do Splinterlands fez um post abordando esse problema e apresentando uma poss铆vel solu莽茫o. Eles chamaram para fazer parte do time o Sylar, que 茅 criador e operado do XBOT, um bot bastante usado pela comunidade do Splinterlands. Agora a nova Fair Play Policy diz que "Pover ou usar ferramentas ou servi莽os que ajudem jogadores no formato modern, torneios ou guild brawls est谩 propibido". A diferen莽a 茅 que al茅m de fazer, eles est茫o tomando alguma a莽茫o para combater o problema, que foi a contrata莽茫o de um especialista em bots.
Match Liquidity
S贸 que no mesmo post teve mais um problema sendo debatido e proposto uma solu莽茫o que 茅 a quest茫o de liquidez de partida na liga modern. Enquanto o wild n茫o tem esse problema por que est谩 cheio de bots, a liga modern sempre teve poucas pessoas jogando e com essa nova pol铆tica de fair play esse n煤mero pode ser reduzido ainda mais, por isso o time do splinterlands prop么s uma solu莽茫o que 茅 USAR BOTS!
Sim, enquanto por um lado bots s茫o um problema para a economia do jogo, eles tamb茅m podem ser 煤teis em outras 谩reas como na liquidez de partidas. A solu莽茫o apresentada foi o pr贸prio time do splinterlands, criar algumas contas "reais" com hive wallet e que v谩 usar assets do splinterlands para jogar no modern simulando um jogador comum. Para isso v茫o ser criadas contas, que v茫o ser praticamente bots, mas que n茫o v茫o extrair valores do jogo, apenas servir como oponentes para os humanos que forem jogar. Assim, por mais que ela tenha uma hive wallet, ela n茫o ter谩 o spellbook.
O quest茫o principal dessa solu莽茫o 茅: De onde vai vir o dinheiro para fazer o aluguel de cartas que v茫o ser usadas por esses bots? Essa 茅 uma d煤vida que eu fiquei, mas que pode ser resolvida porque acredito que a comunidade poderia se ajudar nesse ponto delegando algumas cartas para as contas ou o time mesmo fazendo esse aporte, ou ter a DAO ajudando nesse ponto. S茫o diversas op莽玫es, o bom 茅 que ter谩 uma solu莽茫o para o problema de liquidez.
Zero To Hero - First Legendary USUT
Dia 25 desse m锚s eu consegui ganhar uma carta que eu ainda n茫o tinha e que nos 煤ltimos dias eu vim usando bastante que foi o USUT, uma lend谩ria do elemento Death. N茫o tenho jogado tanto nos 煤ltimos dias porque a dificuldade no modern aumentou bastante, o que tem me feito considerar algumas coisas. Mas, al茅m disso 茅 porque estou tendo pouco tempo, o que complica para jogar porque a queue demora alguns minutos e se voc锚 multiplica por 24 partidas, ent茫o j谩 vai uns 30 minutos 脿 45 minutos do dia, e como voc锚 tem que pensar para montar a estrat茅gia, n茫o tem como fazer isso 100% em paralelo com alguma outra coisa.
Por conta de n茫o ter jogado tanto e pela dificuldade, n茫o tenho feito tantos ba煤s, o que diminuiu batante o meu SPS em batalha e o n煤mero de ba煤s. No dia 25 fiz 4 SPS e apenas 3 b谩us. O total foi de $0,09 o que 茅 um pouco mais de 3x menos do que eu tinha feito por dia na season passada. Complicado isso a铆...
USUT foi a minha primeira lend谩ria soulbound do jogo acredito que possa ser por isso que ela tem sido bastante 煤til. Como eu ainda n茫o tinha ela, n茫o tinha no莽茫o de como poderia ser usada, mas nos 煤ltimos dias tem encaixado ela bastante no meu deck de death. Vi que 茅 uma carta SUPER 煤til, porque nesse elemento eu n茫o tenho muitas op莽玫es de cartas de mana alta, ent茫o agora o USUT se tornou uma boa op莽茫o.
Essa 茅 uma carta com bloodlust, uma das habilidades mais fortes do jogo e por ser um mago, seu ataque n茫o 茅 normalmente parado por escudo, fazendo com que ele acerte. Ainda, como tem uma speed baixa, ele 茅 um dos 煤ltimos a atacar e se o restante do time deixar o oponente com pouco HP ele pode stackar o bloodlust.
Ainda, como tem 9 de HP e 4 de Shield 茅 uma carta que pode funcionar como tank ou at茅 mesmo na backline para segurar um pouco de ataques sneak. Agora imagina quando ele estiver no lvl 3 que ele ganha a cura, a铆 que ent茫o ele vai poder realmente ser um 贸timo Tank ou Off-tank para o time de Death.
Check out my recent post about Splinterlands (Ranked/EOS):
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