https://steemit.com/blockchain/@raizer005/flux-let-everyone-earn
Gaming industry is one of the biggest and promising markets on the planet. According to market research Newzoo, global game market revenue in 2017 is estimated at $ 108.9 billion, and may be up to $ 128.5 billion by 2020.
In particular, the mobile games group is expected to boom from the growth of 32% of the total game market today to 40%. This is segment has most player, reported by Newzoo with 2.1 billion mobile game players, especially smartphone games.
Market share lost belong to games consoles such as: the Sony Playstation or Microsoft Xbox, Nintendo. Althought, this still the segment generated $ 33.5 billion this year. Notably, PC games are slipping from 23% to 19%. Game market share for tablet remains the same 10%.
APAC generated $ 51.2 billion for the game industry in 2017, accounting for 47% of global game revenues, a year-on-year increase of 9.2%. North America is the second largest area with a 25% market share of $ 27 billion.
In 2012, the game market revenue was only $ 70 billion. In 2016, sales reached $ 100 billion for the first time. Game became the fourth largest entertainment industry after the cinema, and if compared to the revenue level is close to "elder". In 2017, Research and Market estimates that the global entertainment industry is $ 139 billion.
While the cinema is slowing down due to the scarcity of good scripts, the gaming industry is relieved with characters and myths or sci-fi, especially superhero series from DC and Marvel. In addition, today's game makers such as Blizzard also have more revenue when the film adaptation of the blockbuster game "Warcraft," and many other companies are similar to Blizzard.
The game guides the player through the story with a tight script. And in the last three years, gaming companies are constantly promoting e-sports with million-dollar tournaments that attract millions of followers. Television stations compete live each other, professional gamers are invited to go around the world, earning hundreds of thousands of dollars. All of them make up the game industry is constantly growing.
INTRODUCING ABOUT FLUX
The gaming industry is at a stage of prosperity and promises an open future as technology grows and the demand for entertainment is increasing. The revenue from online transactions is huge but there are also some problems. One of the major problems is a lack of liquidity in the system. Gamers spend hours to improve their competitive skill and winning rate, collect rare artifacts, buy certain skins, improve their character but when they want to exchange one of these, they have to rely on centralized payment systems that most of external marketplaces provide. Meanwhile game developers earning are on average 30% reduced by popular markets and publishers.
Have you ever thought of a gaming platform that has both played and won? If you have not thought yet, think about what I'm going to introduce here.
FLUX is a system that will allow anyone take part in this platform can monetizing. For example, you are a gamer, you can also make money by joining games, exchanging items or crowdfund your idea inside of the platform. Investors and developers will be provided a certain commission from each game as well. Moreover, the gaming process could be broadcasted using FLUX Streaming platform, and integration with Twitch, so the platform gains new audience, and streamer receives rewards. With the help of blockchain technology, the whole process will become a lot more transparent and automated, which makes such platform a good extension for existing industry and helps to integrate cryptocurrency in real business. FLUX’s vision is to cover global market in the gaming space and to create a full ecosystem which will benefit all of its users and stakeholders.
WHO BEHIND THE PROJECT?
Behind the success of the project can not fail to mention the contributions of the development team and the advisory board. The following is the information of some key members. The rest of you can see more details at their official website:
TOKEN SALE
- Token Symbol: FLUX
- Token background: FLUX is built as an ERC20 token on the Ethereum blockchain.
- Total emmission: 250 000 000 FLUX
125 000 000 FLUX will be burnt after ICO
Token Sale Public stage will take place on April, 17 - Soft cap: ACHIEVED
- Hard cap: 20 000 000 USD
- Token exchange rate: 1 FLUX TOKEN = 0.5$
- Project status: closed beta
- Accepted Cryptocurrencies: Ethereum (ETH), Bitcoin (BTC), USDT, DASH, ETC, LTC, ZEC, VISA, MASTERCARD, USD, EUR, BNB, KCS.
Distribution of tokens:
FLUX is a very promising and worthwhile investment. FLUX received a very positive feedback from professional community and high rating from rating agencies. However, more effort is needed to compete with other competitors in the market . The team consists of people with long experience of blockchain technology, management and business development. Project as a new direction for the global gaming industry. Not only for entertainment but also for earn money. Join now for great experiences!
USEFULL LINKS
Website: https://flux.fund
Whitepaper: https://drive.google.com/file/d/119MfmVXjQpW88XWUCpkoVWN1M647XAsg/view?usp=sharing
Bitcointalk ANN: https://bitcointalk.org/index.php?topic=2451003
Telegram: https://t.me/FLUXofficial
Twitter: https://twitter.com/FLUX_PLAY
Medium: https://medium.com/@FLUX_GAMES
Github: https://github.com/fluxgames