Hello all Rabona fanatics! Welcome the seventh edition of our Work Report, where we will share with you what's been going on for Rabona since the last update. Without further a do, let's get into it!
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As many of you know, a few days ago we had a planned maintenance for Rabona. This was due to a major infrastructure update that we had to.
Not everything went quite as planned, and instead of making the maintenace on August 18th at night, we had to do it in the morning. Luckily the update went smooth and most users did not experience any issues on their end.
We are proud to say that despite these issues maintenance was finished succesfully and for a week now we are running on the new infrastructure without any problems. This is a big deal for Rabona, as now the road is open for rapid growth of the game—which we are planning.
We have a special one for you as well. One of the new additions to the Rabona ecosystem that we have introduced is a new Rabona Status Page. This is important in two ways:
As you can see, we're stabily running at over 99% uptime. This is a good result already, but we're not stopping there. Our aim in the long term is to stay at over the 99.9% mark at all times. We will report on that in the future.
Since the last Work Report we have also managed to implement some 🔧 improvements and fix some nasty 🐛 bugs in the code:
beem library was installed and it was causing the issue. After installing the newer version of the package (and cleaning up the code a bit as well) the issue was finally fixed and PEG.HIVE withdrawals work again.We are still bustling a bit, cleaning up some code parts and planning our next moves, so no new features are coming out. This will change soon, though, as the plan for next steps is:
We'll continue working on Tournaments, as announced. @mciszczon will take lead in developing the frontend part of the feature, while
@rondras will be leading the backend development.
We want to develop an initial version of Tournaments, and will be adding more and more features and enhancements to it in the future—consulting our users as well to make sure everyone enjoys playing tournaments and that it's a great option to earn some crypto 💸.
We will also be starting a long journey to improving the game's economy and balance. This is somethig that our users have been pointing to for some time now, and we were also aware that the in-game economy needs some tweaks to ensure RBN value is strong and stable.
We will start with some minor improvements, which won't affect the gameplay too much. These will be things like: adjusting player salaries and prices of various actions, reworking some actions (e.g. batch scouting) etc. More on that in upcoming posts.
Our first Collectibles Auction was a great success, with many people interested in buying the legendary players from football history. We also enjoy the educational aspect of the auction, as it promotes learning about how the discipline evolved.
We don't yet have a materialized plan on which players we will be offering, so maybe you have some propositions? Propose teams, countries, tournaments, and so on!
As outlined we are very happy to have the feedback board now and saw a lot great contributions from you guys already, thanks for that! The suggestions will keep us busy for the next 24 months at least. This really helps a lot to listen to the community feedback and take it into account in roadmaps.
The Feedback Board is available at https://rabona.nolt.io. You can post suggestions, vote on suggestions of others, and discuss any of the suggestions to add your voice—and feel free to do so!
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If you have any questions, join our Discord Server, use the comments below or add suggestions to the Rabona Feedback Board.
Thanks to all supporters of Rabona!
— Your Rabona Team: @rondras, @mciszczon and @uwelang