Djinn Inferni is the eldest of the ancient wardens of fire, spirits of flame that dwell in the deepest rivers of stone. Second only to Lord Janai himself, he is prideful and cunning, but fiercely loyal to his master. With the opening of the rift and the betrayal of Djinn Muriat he has taken up a blood oath of vengeance against the chaos exercitus, rising to the surface to lay waste to the enemies of stone and fire.
Currently playing in the bronze league for sometime now, I could say that i can share some thoughts and ideas in playing splinterlands for the said league. Looking at the stats of the card at level 2 - a Magic damage of 3, Speed of 4 with no armor, with a life of 4 and the skill of Giant Killer, its a card more convenient to use in medium and high mana capacity. In bronze league, i could say its attack power is one of the finest and with a nice speed, it can really be a destructive card.
The Battle
Mana Capacity
Ruleset
26
Equal Opportunity
My Team:
Tarsa
Summoner with 4 Mana Cap
Tarsa is much more usable for melee monster with its addition to melee attack and health. I understand that this summoner is not perfect fit for magic attacks but it's addition to health is acceptable.
Antoid Platoon
1st Position with 4 Mana Cap
With its Shield skill, im placing this card to my tank position.
Radiated Brute
2nd Position with 5 Mana Cap
Its Melee damage and vitality is the reason i choose this monster.
Radiated Scorcher
3rd Position with 1 Mana Cap
With its low health, the function of this monster is to lure the fastest attacker of the opponent.
Djinn Inferni
4th Position with 7 Mana Cap
The "feature" card of our battle. The main function is to deal damage. Although its not getting any attack boost from Tarsa, its magic damage is already enough to make a killing blow.
Tenyii Striker
5th Position with 5 Mana Cap
Another Melee damage dealer with a descent amount of health.
Scorch Fiend
6th Position with 0 Mana Cap
Another Lure. The ruleset in this battle is to waste the attack of the opponent as much as possible.
The Djinn Inferni card is really a heavy magic dealer even in bronze league. Even its speed is notable. Placing it in the right position is a must because its health is really a bit on the low side and its going to hurt your team when you loose the card at the early stage of the battle. That's all for now.
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DISCLAIMER: I do not claim ownership over the photos that were used for this post.