Hello everybody, I want to write another post in Splinterlands Community for Battle Mage Secrets Challenge. This Week's Theme is Healed Out ruleset.
I play in the modern format, Diamond League, using my scholar account from Balthazar.
If you want to watch the full battle link, click Here.
Video link :
From left to right :
Explosive Weaponry, all monster has the Blast ability.
Healed Out, all monsters and summoners can't use heal ability.
Born Again, all monsters have the Rebirth ability.
Has mana cap 34.
Can use the element Fire, Water, Life, and Dragon.
Some Tips and strategies we can use :
For this ruleset Healed Out, we avoid using the monster or summoner with Heal ability except has another good ability which is useful in the battle. Because we can't heal the monsters I think it's important to use the monster with the ability Taunt to split the damage between the monster in the first position and the monster with the Taunt ability. It gives a higher chance for our attacker to kill the enemy monster if the enemy does not use the same strategy. Although we can't heal we can use monsters with similar abilities like Life Leech.
Explosive Weaponry is a dangerous ruleset because every attack can hit several monsters at once this making the battle end faster than usual, to control the effect of the blast we can use a monster with the taunt ability and combine with the monster who has Reflected Shield ability to disable the effect of the blast. Bringing a monster with the retaliate ability will greatly help if the enemy brings many melee monsters in this ruleset. We must predict it though if it is wrong and the enemy brings many range and magic monsters, our Retaliate ability will not working.
Born Again If we can bring a monster/summoner which can give armor / Divine Shield it will be very useful because every time it is resurrected the monster will have the extra armor or be immune to 1 attack if they have Divine Shield.
For this battle, we decided to use Water Elemen who has a monster with Life Leech ability, can control the effect of the Blast, and has a monster with Taunt ability. The summoner also can give extra armor every time our monster dies and resurrected again.
This is my lineup :
| Summoner or monster | Abilities | Description |
|---|---|---|
| Kelya Frendul, Give armor and speed +1 to all friendly monsters. | The ability of this monster is very useful in this battle, armor will be great against the enemy monster with melee and range attack they need to destroy our monster's armor first before decreasing our monster's HP. Every time the monster resurrected they will get that extra armor again. High speed will ensure we can attack first and increase the chance to hit and evade enemy-range and melee monsters. | |
| Diemonshark, 1st position, attacker and tanker. Has the Ability Trample, Enrage, and Retaliate. | This monster has high armor, HP, and good speed, suitable to become a tanker, Enrage ability will increase the damage and speed which is already high enough, to activate enrage ability of the monster's HP needs to be decreased. The Retaliate ability in the right position can be a decision maker between a win and loss in the battle with the Explosive Weaponry ruleset, this ability when facing the melee monster has a chance of 50% that this monster will counterattack the attacker, and give Blast effect in the process give even greater damage to the enemy when retaliate activated. If the enemy we attacked dies then with Trample's ability this monster will attack the monster behind and give Blast effect too. | |
| Flying Squid, 2nd position, attacker and 2nd tanker. Has the ability Reach, Blind, and Backfire. | This monster's Armor and attack are not as high as Diemonshark, but he can attack from 2nd position with Reach ability. The support ability Blind is very useful because give all friendly monster a 15% increase in chance to evade melee and range monster attack. I hope the Blind ability can prolong the life of both our tankers in this battle (Diemonshark and Wave Brood. The backfire ability will be active when the melee/range monster attacks Flying Squid and miss, it will hit back with 2 damage. It has good HP so can handle several attacks with a blast effect. | |
| Merdhampir, 3rd position, Attacker. Has ability Life Leech, Cripple, and Snare | We use this monster because of the ability Life Leech. Every time this monster attacks the HP it increases according to the damage he dealt. With high HP it can live longer giving more chance to attack the enemy before it dies. In Explosive Weaponry, every attack gives greater impact than usual, because can hit several enemies at once. with the Cripple ability each time an enemy is hit it loses one max health, Snare can disable the Flying ability in the enemy monsters. | |
| Torrent Fiend, 4th position, Tanker, has the ability Headwinds. | We used this because it has Headwinds ability which can decrease the enemy range attack by 1 in case the enemy bring many range archer, second use is as a tanker if the Wave Brood Dies and bring monster with Sneak ability it can be mini tanker protect the Merdhampir for a while. | |
| Venator Kinjo 5th position, Support. Has the ability Reflection Shield, Camouflage, Immunity, Slow, and Amplify | We use this monster because of 2 abilities it has. First is the Reflection Shield, this ability will disable the effect of the blast if the Wave Brood in the last position receives damage the Venator Kinjo will not hurt. The second ability is Slow, this ability will decrease all enemy speed by -1, with more speed all our monsters have an increased chance to attack first, hit the enemy monsters, and also evade the enemy attack. | |
| Wave Brood, 6th position, attacker and tanker. Has the ability Taunt, Close Range, Void, and Return Fire. | With this monster's Taunt ability, we can split/share the damage between the monster in first position and this monster. Wave Brood provides protection against ranged and magical attacks with its abilities. With Return Fire it is capable of reflecting damage back to any ranged monster that attacks it. Additionally, its Void ability reduces the damage taken from magical attacks by half. The monster's taunt ability ensures that other monsters prioritize attacking this monster if they can. Although Wave Brood is typically a ranged attacker, its Close Range ability allows it to attack in the first position. |
Round 7 :
Although the Diemonshark attack can destroy the armor of Runi and pelacor Bandit, they are still alive with only 1 HP, our Diemonshark die in this round attacked by Pelacor Bandit and resurrected again.
In this round, the attack of Uraeus gives a poison effect to the Diemonshark, Diemonshark activated Retaliate ability, attacking the Uraeus destroys the armor and killed Pelacor Bandit with Blast effect.
The Runi attacked Diemonshark, once again Diemonshark activated the Retaliate and Trample ability and killed both Runi and Uraeus. Uraeus resurrected again, and left with 2 armor and 1 HP left.
Round 8-10 :
At the start of the round, The Diemonshark die because of the poison effect, Venari Kinjo move to the first position and started attacking the Uraeus. They started to attack each other because Venator Kinjo has the ability Immunity it can't get poisoned by Uraeus.
In battle 1 vs 1, the Venator Kinjo win in this battle because Uraeus already resurrected and was only left with 1 HP. Venator Kinjo killed Uraeus in round 10 and the victory is ours.
Yes, the Strategy is working although not perfect because the enemy brings Noa the Just so our strategy to every time our monster dies and Rebirth got armor not working. Noa the Just disable our armor.
Thank you, my friend, for taking the time to review my battle report. I appreciate your efforts and would be grateful if you could provide me with feedback on any mistakes you find by leaving a comment.
If you are new and want to try this fantastic strategy card battle game feel free to use my referral code https://splinterlands.com?ref=poplar-22 to join.