Hello all, today I want to discuss about Strategy to battle in the Earthquake Ruleset, without using unit who have Flying ability :
| Earthquake Icon | Description |
|---|---|
| Non-flying Monsters take 2 Melee damage at the start of the round start at round 2. |
I play with my Scholar account with only a limited card (Chaos Legion, reward card, and rent several old cards like Doctor Blight, Arkemis The Bear, Dumacke Exile, etc.), I don't have summoner with dual tactics. So this strategy may only suit players that rent/have cheap card. I play in Modern format Diamond/Champ League.
| Ability | Description |
|---|---|
| Protect, all friendly units gain +2 Armor | |
| Heal, restores a portion of the Monster's health each round. Restores 1/3 of the max health, rounded down. | |
| Tank Heal, restores a portion of the Monster in the first position's health each round. Restores 1/3 of the max health, rounded up | |
| Triage, Heals the friendly back-line Monster that has taken the most damage. Heal is max health divided by 3, rounded down. Minimum is 2. | |
| Martyr, when this monster dies, adjacent Monsters get +1 to all stats | |
| Shield, reduced damage from melee and ranged attacks. Attack damage gets halved (rounded up). | |
| Life Leech, monster's health increases each time it damages an enemy monster's health in proportion to the damage dealt | |
| Scavenger, gains 1 max health each time any monster dies | |
| Strengthen, all friendly monsters have increased Health by 1. |
We will discuss a bit about the ruleset above :
The battle Link., in this battle, both players do not bring any unit with the Flying ability, because in the Fire element modern format, I think only have 2 Flying monsters Flame Mephit (unit) & Risqruel Drath (summoner), and this monster at max level is expensive to rent and buy so not many players bring it :
In this battle to fight the effects of Earthquake, the opponent uses Protect, Strengthen, and Scavenger while we use Protect, Martyr, Strengthen, Scavenger abilities, and our summoner gives +1 armor and health.
Both formations have advantages, as you can see our melee and range units have a hard time hitting the enemy due to the enemy's higher speed. But in the end, our armor and Martyr ability save our Doctor Blight, when facing the enemy Doctor Blight the health and damage are higher than the enemy :
This is a hard battle the enemy already knows what we know, I think the enemy chose to have higher speed maybe because he doesn't have Lux Vega summoner, or he/she already predicted that we would use many range units because usually, magic units have low HP easy to die in the Earthquake ruleset. Not all magic units are like that, but the Fire element does not have a magic unit with high damage, health, and armor.
Even though we already know the basics/how to deal with damage from the Earthquake ruleset, we also need to know the abilities of each unit in each available element, to get a greater chance of winning, this can only be obtained by fighting continuously and continuing to learn, because the Splinterlands developer always updates the game with patches, rulesets, abilities and new units, which can change the way we play.
Thank you, my friend, for taking the time to review battle Earthquake post. I appreciate your efforts and would be grateful if you could provide me with feedback on any mistakes you find by leaving a comment.
If you are new and want to try this fantastic strategy card battle game feel free to use my referral code https://splinterlands.com?ref=poplar-22 to join.