With a focus on numerical facts, here is what pixEOS has accomplished in its first 11 months.
- Launched 7 blockchain-based online video games with multiplayer functionality
- Built an art and gaming community of 2200 Twitter followers
- Exhibited and/or presented at 9 in-person shows (Minsk, Los Angeles, Brooklyn, London, San Francisco, Philippines, India, Detroit, and Venezuela)
- Released the PIXEOS Token on top of EOS blockchain with a maximum supply at 3,959,505,148 tokens
- Collected in the portfolios of 35,283 holders of the PIXEOS token
- Onboarded 22 featured artists for upcoming rare digital art marketplace
- Released 1 avatar maker used by 3 different blockchain projects
- Launched 1 online wearable merchandise store allowing users to pay with credit card or cryptocurrency
More could be written, but this list only cites numerically measurable achievements.