On off, I have been thinking about how to make a simple procedural interaction or game based on just streaming the blockchain and using the transaction ID's types etc as inputs for world generation.
Although there are many aspects to it and I have mentioned some of the stuff before. The one I thought might be nice is a sort of Bonsai Zen-garden generator which would grow each day as a whole as the chain chugs along.
At the end of the day, it gets created as generative art. The output could maybe even be a sort of fancy
Minority report overlay with the Tree/Garden in the middle and all the text from transactions streamed behind it etc. The NFT can for all intent and purpose include the entire animation in a simple digested format using just an HTML page and javascript.
Anyway, that would just be kinda cutesy and can be expanded to a myriad of different generative options.
Some of the options feel like they have a lot to do only with the world-building and or elements in the application. The ones I have looked at hoping they would spark actual game ideas is Wave Function Collapse and L-sytems.
Also considering I would want to generate from the chain the world to explore I guess one thing could be to do as an experiment just hook up the chain data and have it make the selections inside something like Townscaper.
Obviously, build my own in the end so the resulting asset is completely CC0. Another obvious would be nothing I make would be at that level of quality :P
I always find it hard to think of simple things that have big impact or reusability and if you are thinking games and especially procedurally generated ones that means replay ability.
That is where I find things break down. Sure I can have worlds generated and even got so far as conceptualizing a portal system which would bridge different "blocks" of the chain to create seamless neighbourhoods to explore.
However what is next? WTF does a person even do then? What makes me open it up day after day and keep at it.
I think there is the obvious option to earn from it , some kind of token and convince everyone hey over time and use obviously this will have some worth. That is a token focus. So it is not something to really think on, it is just a bonus once added.
On the opposite spectrum of trying to find simple barebones mechanics that create larger more complex systems and ideally using only the chain as the source of data.
The opposite of that is having to create massive amounts of mechanics all of which require a ton of logic and more than likely centralized management.
I am too lazy for that.
I think with things like HiveFolks, HivePunks, Splinterlands and I think Dcity possibly as decentralized options that already provide characters and or items to expand on it makes more sense to try find a simple mechanic that can grow in complexity, and as mentioned I do think the entire game world can completely be generated or "seeded" using data the chain already provides.
The seeded part is important because that means you do not lose history states etc.
Anyhow for some more watching on these two systems here are good intro's which I myself have to kinda digest as I deal will cognitive constipation... I mean cogitation.