[RetroGaming] Final Chpt: Syrup Castle / Story 4: Find the Hidden Door! (Part 2) πŸšͺ | Warioland II (Game Boy Color)

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My 3Speaking Today

  Hey, what's up, players! After a long pause due to some hardware problems that I had been facing, today I am glad to be able to be bringing you again here on my 3Speak channel another new episode of Warioland II, and if something makes me very glad it is that in this part 2 of this Story we finally manage to tie loose ends to finally reach the final level of Syrup Castle, but before I will tell you in a brief way how to succeed in this level of Syrup Castle, and what matters most which is how to manage to find the hidden door. In this level I consider that the most important thing is that we keep playing as the game actually wants us to play, that is with maximum greed for coins for Wario, since this forces us in some way to explore in a detailed way every corner of the level to manage to obtain the highest amount of coins possible, and in this way it was that I managed to go finding all the secret doors of the level, from some doors where you only found coins to go enlarging your loot, to others where you could find for example the mini-game with which you could obtain the additional treasure of the level.


πŸš€ Gameplay HighLights πŸ”Ά

  • Parkour is Vital in this Story. And yes, I say the following because for example in one of the hidden rooms in this level a zone with a lot of water can be found where some flying fish are found that although they are incapable of doing harm to Wario upon touching him or what is the same causing the loss of coins, these do make you fall from the platforms towards the water and delay your rhythm of advance a lot. As you can be able to appreciate in today's gameplay I managed to use the jump of these fish to my favor to jump over them and thus reach some giant coins that were found on the ceiling of the room.

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Jumping Fishes.

  • Facing the Pecans. These new enemies are a sort of pirate pelicans members of the black sugar gang too, that can throw rotten fish at you that upon touching you cause Wario to lose a good amount of coins. Luckily they are quite slow and easy to take down, the difficult thing is that they tend to be accompanied by other pecans so you will have to be attentive at all times to their throwing of rotten fish.

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The Pirate Pelicans.

  • Getting the Additional Treasure. Finally I found the hidden door that led directly towards the mini-game where I was able to win the extra treasure of the level after playing it in normal speed and spending the typical 100 coins in exchange. The additional treasure in this Story 4 is about a sort of magical clam adorned as a bright green jewel.

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The Green Clam Jewel.


  For today my estimated visitors I have decided to leave the gameplay post up to here. The truth is I am pleased to keep developing this series which in the next gameplay I must already be fighting the final battle of the main story. As always I thank you enormously for the support that you have given to my 3Speak channel, friends. See you soon! πŸ€—β€πŸ•Ή

--paultactico2.



Some technical details:

1. Video game: Warioland II (Game Boy Color) (USA ROM version)
2. Genre: 2D-Platform
3. Emulator used: Action mGBA v0.10.5 (Win x64)
4. Video capture software: Action V 4.4.0 (Win x64)
5. Edited and rendered: Capcut (Professional Edition x64)
6. mGBA Emulator Video Config:

  • Display Driver: Opengl;
  • Vsync: On;
  • Frame Skip: 0;
  • Shader: GBA - Color (developed by Pokefan531 & hunterk);
  • Enhancements:
    Video Renderer: Opengl;
    High-res Scale: 2x.
    Dark Intensity: 1.000.


My 3Speak Video Playlists:

You can Follow me as: paultactico2@paultactico2



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