Gods On Chain Curation Compilation #27
Gods On Chain Curation Report #27
Welcome to the 27th issue of Gods On Chain Curation Report!
Hello everyone! This is the 27th compilation post of Gods On Chain Curation initiative.
This is our newest curation effort that aims to curate posts that are shared on Gods On Chain Community. These post highlighted are the finest content that our Gods On Chain Curators submit for the curation. We also encourage you to visit these blogs and show these great God on Chainers your support and encouragement. Engagement is what makes the community thrive, so we hope that you are taking a time to visit each other post.
Author: @fakemews
Curator: @kstreet
A Mythic "speed run" featuring two decks and their 9.25hr race to the top.
One-day new account F2P Tutorial to mythic challege and pilots guide!
FakeMews with an off for holiday decided to challenge himself by making Axel the Cat a GU account! Axel watched the tutorial with me then said "you got it from here" and abandoned me. Approximately 9 hours and 15 minutes from tutorial we were able to make it to mythic. The above video is the complete 9 hour 15 minute speedrun. This article is going to highlight the two decks that I feel were most significant in the sucess of the run (though other lists also played a role).
Author: @meltysquid
Curator: @kstreet
An overview (with decklists) of top-performing Nature decks from the Weekend Ranked.
Aggro/Midrange Nature managed to take 3 spots in the top 10 scoring 24/25 wins each amidst a sea of Control War and Board Wipe Death. Nature is a budget choice that can compete at the top mythic level on the weekend ranked. Nature has well-statted creatures and big removal albeit they are random. It plans to overwhelm the opponent with big creatures and big spells. You can check out my previous top players nature deck analysis post to see what top players run and compare to what performed well this weekend.
Author: @dannykong
Curator: @kstreet
The latest Gods Unchained memes every mortal is sure to relate to ;)
Good Morning Gods ! Here's hoping everybody did well on their Weekend Ranked Event. Monday is here again and most of us are back at work. Away from our favorite beloved addictive Card Game. Just counting down the hours so we can get back home and grind out our flux wheel some more. To help pass a time, even if just for a few minutes, here are some new GUMMS for all of new to enjoy.
Author: @theking24
Curator: @entrepidus
A F2P attempt at Ramp Magic in Mythic complete with decklist, commentary and stats.
Hello everyone, So recently I started playing different gods every once in a while either for the sake of trying the playstyles I previously mentioned or just to explore and have fun with different deck each time. And I can say that really playing all gods from time to time gives a new taste to the game and make it much more enjoyable. Especially when all your nature confused creatures been missing at a certain point. You can just take a break and try other gods!
Author: @theprofesserf
Curator: @kstreet
An overview of top meta decks from Weekend Ranked.
Hello GU Community! The control War archetype continues its dominance with another perfect run of 25/25; this is the third weekend in a row of perfect 25-0 War runs for the archetype from different players. Control Death (board wipe) managed two spots in the top 10 and remains the other S-Tier deck. Nature also managed spots in the top 10 with both the usual aggro version and a new Control variant. Magic, Deception and Light did not manage to take a spot in the top 20. Enjoy!
Author: @freeztag
Curator: @entrepidus
Building and understanding Zoo decks as a F2P player.
Let me start by saying that I'm not a very experience gods unchained player. However, I have learned quite a bit as a beginner and my insights might be helpful to other beginners. That said, this guide is only meant for beginners.
Author: @theking24
Curator: @entrepidus
Useful commentary on each pull from opening multiple packs.
Gods Unchained contains 1083 overall cards at the moment differing between all gods and neutral. This goes to show how much a player can lack knowledge of cards because of the wide variety, and how many different decks, combos and plays are possible which makes the game more interesting! Among those 1083 cards, there are 194 cards from the divine order expansion. And even among those I saw how much I lack knowledge of cards and keep discovering new ones so I thought it would be a good idea to share my packs with you and give my thoughts about the cards!
Author: @acidovoador
Curator: @entrepidus
A detailed breakdown of the Nature starter deck with Photoshop sprinkled on top.
First of all, before showing our creatures, let's go to the concept of our Deck! This deck has a great variation in its mana cost, but here we will always focus on the higher cost creatures. The lower-cost creatures (1,2) and medium-cost creatures (3,4) serve basically to hold the game for the late game and help us survive. When we gain time with our pawns, we can already see the big picture, reaching the creatures of cost 5 the game is very complicated for our opponents, let's take a look.
Author: @fakemews
Curator: @entrepidus
A thorough breakdown of a top player's Aggro Magic deck that went 23/25 in Weekend Ranked.
We are going to delve into each of FakeMews 6 lists used during the flux wheel challenge into detail and discuss proper ways to pilot each deck and the reasoning behind certain decisions. Please note that minor revisions were made from the 22-win and the 23-win weekend this week for the purposes of this article the deck lists being discussed will be for the 23 win weekend. This will be a 6 part series as I realized how time consuming it is.
Author: @kephler
Curator: @entrepidus
Digging into the math behind the cards to determine how much you're paying for each card's keyword(s).
As a follow-up to my previous post regarding the base statlines a vanilla creature has, let's discuss how much stats card text theoretically costs. Card text refers to anything in the body section of a card, including keywords like Blitz and Confused, as well as any effects like healing. Naturally, cards with beneficial card text like Blitz or "Heal a friendly creature for 2" will have worse stats as compared to the vanilla creature, while cards with detrimental effects like "Afterlife: Your opponent summons a random creature from their void" will have better stats than the vanilla creature. The reason is simple - you would simply pick the vanilla creature otherwise. So what do these keywords actually cost?
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