This ruleset I have not generally pay much attention to which is to my detrement really as it is a pretty good buff to your melee attack and speed.
One of my main decks is the water deck with Frendul and using lots of opportunity and sneak attack and this fits in naturally with this ruleset.
I also like to use Possibilus with the deadly Diemonshark and soulbound Coastal Sentry combo. Naturally, giving Diemonshark or Coastal Sentry a further buff can prove very deadly than they already are.
In today's battle, we also have Fog of War which mixes things up a bit and throws out some of my expected tactics. I am also playing in the silver league here so am missing some monster abilities that you have in the gold league usually such as heal for Queen Mycelia.
My Team
This is a mid-mana battle.
| Summoner/ Monster | Reason |
|---|---|
| Obsidian | Magic buff |
| Mycelic Infantry | High melee attack and health |
| Queen Mycelia | Shield buff |
| Goblin Psychic | Tank heal and affliction abilities |
| Khymer Princess | Heal ability |
| Mycelic Slipspawn | Taunt and strong magic attack |
| Djinn Biljka | Low cost magic attack |
My opponents
| Summoner/ Monster | |
|---|---|
| Sthispa | |
| Vruz | |
| Phantom of the Abyss | |
| Oshuur Constantia | |
| River Hellondale | |
| Scale Doctor | |
| Halfling Alchemist |
Battle
Watch the Battle direct here
or on Youtube:
ROUND 1 - Vruz vs - Mycelic Infantry
With fog of war ruleset, there cannot be the maximum use of melee attack that What Doesn't Kill You would ideally suit, therefore I have opted for a strong melee tank that will still buff nicely with enrage.
Thanks to the summoner, lots of my magic attack is missing its target. This couldn't get any worse!!! In round 1, Vruz dies but is revived and buffs Phantom. My taunt Mycelic is almost also down.. he is down to just 4 health.
ROUND 2
Round 2 starts badly with Mycelic Slipspawn falling. His 11 health score already wiped out and he has reduced damage from high mana monsters.
Things are not looking good for me here. Totally outclassed and outgunned.
ROUND 3 - 6
My magic attack is just bouncing off my opponent thanks to the speed buff and summoner phase ability buff.
Phantom of the Abyss is a strong monster, but I think the Vruz and Oshuur combo are the 2 stand out monsters here. Combined also with River Hellondale, they have caused havoc. It is quite often that Oshuur has been a thorn in my side and this is one of those times.
It is all over in round 6.
Summary:
This ruleset ideally benefits those with a strong melee attack and with sneak and opportunity. In this match you could see how ineffective it was with these monsters removed. It could have been a different story.
This is also one of those rulesets as I mentioned that you can often ignore as it is overriden by another ruleset or it can easily be outpowered by a strong magic attack like here.
This week it wasn't what doesn't kill you, it killed me big time and left me in pieces.
How do you play the What Doesn't Kill You ruleset?
Thanks for reading.
Credits:
Title image, Screenshots and characters are taken from Splinterlands. Title image created using image source.
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