first of all some final renders
the "makingof" pipeline
Here I should mention that there was quite a lot "manual" job here..
maunal polygon cutting
manual artefacts cutting
still cutting..
still cutting......
and nearly in the end I had to remember Zbrush - marvelous "organic" editor with UGLIEST UI I'VE EVER SEEEEENNN!!!!)))) - to model some simple hair/
Thanks 4 watching!!!