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@mproxima
65
d\ Traveler /\ Cook /\ !Programmer /\ Explorer /\ Wildlife lover /\ Anarchy in /b
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Location
Italy
Website
https://moonkey-lab.itch.io/
Created
2017-12-30 00:20
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Wallet
mproxima
Pixelart
3y
Flagland - World building for a golfing game
Hello everybody, This week a I would like to show a major overhaul of project that I have been working with from a long time but haven't got it anywhere. Now with this tweak I feel like it can be tied
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mproxima
Programming & Dev
3y
A grass tutorial - Plantation
Hello everybody. This that is following is a simple guide for having a basic plant growing and being cut. CREATE EVENT We start in the create event with setting the variable for watering level and setting
$ 2.432
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mproxima
Programming & Dev
3y
New Machinery - Tractor and directional cloud machine
Hello there, These days I changed the pace on working on the plants and took a look at the machinery of wich there was only the cloud machine creating only clouds in one direction. The new Cloudmachine
mproxima
Hive Gaming
3y
The Painter
Just a little sketch of distorted pixel artstyle. Beware before watching the video because there are heavy distorted lights and may cause a bit of nausea I think I found a nice mix for now but at some
mproxima
Programming & Dev
3y
Pixel fountain
While creating the Spring Cactus I encountered this "error" that made up a fountain of seeds, it is cool looking but I have to cut it down as it create way too much instances. The game isn't
mproxima
Programming & Dev
3y
Game ecosystem - The Overgrass and saplings
Hello everybody! Now the Overgrass is fully functional in the web release too, I had some problem with it not working properly in varius instances such as when the seed fall and get fully water up it would
mproxima
Hive Gaming
3y
Poverobot - An experiment based on an experiment
Poverobot Poverobot is lost in a distant future were the Overgrowth is the only alive entity. Find yourself a safe place with the help of the Overgroth. Textbook Commands KeyBoard / Joystick Arrows = Movement
mproxima
Hive Gaming
3y
User N - Final
Hello there! Have been working on closing this part of the expirience, to have a "complete" package for this platform/strand type game. Now there are 48 coins to collect all over the multiple
mproxima
Programming & Dev
3y
A Wild Sprite X Orco - Merging games
Hello everybody! This week I would like to introduce you to this new update. This was the first time I tried something along this line and I thought it would be much more complex. In the end the big work(that
mproxima
Programming & Dev
3y
A Wild Sprite update - Unmar desert and seamless transition
Hello everybody, Having made some real step foward in development of A Wild Sprite, the system for traversing areas work kind of great as you can see from the video, there are some touches to be added
mproxima
Hive Gaming
3y
Pizza Tower - Pizzascape S rank
Got my first S rank in Pizzascape. This is the level that made me go damn I love this game. From the reference to other games, the mood and the music inspired from Undertale(bit to close maybe ahah). The
mproxima
Programming & Dev
3y
Hop to the Doc Lab
This week I don't have too much to show for on coding side of things as I'm stuck on the persistence of coins throughout the game world when the player move level to level. Made little to no progress on
mproxima
Programming & Dev
3y
User N Dev log - To hell and back repeatedly
Mondays, mondays, mondays. The most infamous of the week, I drag myself to write something about this day that felt so unbearable. All started when I had to link the puzzle piece to make this Door/Key
mproxima
Hive Gaming
4y
Pizza Tower - John Gutter level rank A
Been playing this game Pizza Tower wich is a very fast mix of Sonic and Wario games, the small team developed this on a 5 year timespan and it shows by how it is well tought out, polished and maddening
mproxima
Hive Gaming
4y
User N - Desert Update
Hello everybody! Today I published a new update to User N that you can play here at the jump I decided after so long to get back into developing this game more as it is to learn more about Unity and well
mproxima
STEMGeeks
4y
Underground lift guide - (GMS2 physic engine)
Working around some interactive object of differt sort I found really interesting the many ways a lift can be done. This is a guide on how I did it THE LIFT This is a break down of the object that make
mproxima
Programming & Dev
4y
Proj. Chariot - The Hand
Hello everybody I made some nice progress and put online a small chunk of the game, here at the jump you can try the first few scenes. You are in control of a spirited hand that can control objects, you
mproxima
Hive Gaming
4y
Project Chairiot
So I've been working on this for a while and I'm now getting into laying down some levels/region of the the game. I'm mostly interested in building mechanics and contraption for the player to navigate
mproxima
Music
4y
Music testing and ambience
Testing some music to go with the game, I'll probably discard this as it works as a clear direction with too much rythmic beats. The game is coming along nicely and hopefully I don't get into some major
mproxima
Hive Gaming
4y
Palle dev log - Shooting back into some game makin
It's been a really long time that since the last time I sit down before some code or pixel art or some game parts to assembly(still I barely found time to play games). I was pleased to find that both Unity
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