Some months ago, my wife told me something that stuck with me: I need to learn how to delegate my curation efforts. More specifically, I need to get more people involved in curating.
I agreed immediately.
The only problem was... I had no idea how.
I've kept a collection of Markdown files for years. Whenever an idea pops into my head—especially the rough, half-baked ones—it goes into that collection to wait for a day when everything finally clicks.
Well... maybe that day has arrived.
Lately I've been thinking more and more about how to create a proper feedback loop. A flywheel. An ecosystem. Pick your favorite analogy.
The goal is simple: the people who support my efforts should get something meaningful back in return.
Sure, a badge is cool.
But maybe there's room for something that's also fun.
I won't get too technical because these blogs are meant to be easy on the eyes, but the general idea is gamification.
Leaderboards.
Monthly rankings.
All-time scores.
Recognition for the people who consistently help discover and support other creators.
About a week ago, another Hivean told me he genuinely enjoys earning points, and that got me thinking. Maybe the incentive is already there.
The real question isn't what the game is.
It's who gets to play.
Who gets to wield Snapie's votes?
It can't be everyone. That wouldn't make much sense.
The answer?
The patrons.
One of the perks of supporting Snapie could be becoming part of the curation team. You'd get to help other Snaperinos feel seen, welcomed, appreciated, and rewarded for their efforts.
The exact mechanics are still flexible.
How many votes per day?
What qualifies?
What doesn't?
Those details can evolve.
But the basic idea is simple: if you have a badge, you can summon Snapie—and the curation trail that follows—a limited number of times each day.
I say all of this fully expecting to discover a few wrinkles once implementation begins.
That's perfectly fine.
Every good idea gets better after colliding with reality.
I'm confident that with enough brainstorming—and by closing off the obvious abuse vectors—this little layer of gamification could become something genuinely valuable for the community.
And, to quote the man who knows all the words...
It will pay off bigly.
MenO