Hiya Splinterlanders :)
Recently in most of my articles, besides the usual stuff, I try to touch on a few problems, which in my opinion Splinterlands game struggles with for a long time already. We have even got some discussions on my Splinterlands.tv stream about current situations and what changes could be implemented to improve the overall game experience.
I try to summarize my point of view and analyze the reasons for players quitting. And to avoid to be only so much pessimistic I will give my opinion on what could be done to improve the situation. Of course, I wouldn't be myself if I didn't whine a little, I hope you'll forgive me :).
I thought that people were always complaining, but our (game) situation was not so bad. On my guild chats, I have read that a lot of people think to stop playing, but still haven't decided. Unfortunately, I found out that more and more people resigning from the game and trying to sell all their assets. And those aren't just random players, who are bored. Those people usually invested a lot of time in growing the community: Jim Morgan, Holoz0r, Luthien, Schnapoon. Some of them are OG whales, and some are one of the best players in the game, usually, they own plenty of thousand dollars assets in the game. Why they are quitting and why now when the market situation is not so perfect to sell assets? We can find some answers directly from their explanation, Schnapoon writes about bot problems and small or lack of profitability, Holoz0r, one of the players who are almost from the beginning is just bored with current development, constant delays, DAO voting system problems, and overall lack of any progress in the game.
As we can see both players have different reasons, others mentioned some other things like:
For sure we could find many other reasons, but maybe it's better to stop concentrating on the negative aspects of the current situation and try to find a solution.
I mentioned several times: on the streams, and in the articles about @weirdbeard's ideas. I think about half a year weirdbeard was a guest on almost all content creator channels, he was talking about at least 10-12 very interesting ideas, usually some gameplay improvement, new modes, and new guild features. Some of them maybe weren't the most innovative, but it was something. Unfortunately, times go on, and now not only do we have nothing implemented, but any narrative associated with these ideas has disappeared completely.
Ok, stop about the past, so how do I see the perfect future of the Splinterlands ? Most of that ideas could easily solve the major problems which were mentioned above:
So despite all those problems I still have some faith in the project. Splinterlands offers a unique and immersive gameplay experience. As a digital card game, it combines elements of strategy, deck building, and collectability, providing a multifaceted gaming experience. The game mechanics are intuitive yet complex enough to keep me challenged and engaged. There is no other game in the crypto space that could offer even close experience.
As long as the game continues to evolve and we can see some gameplay development, I can confidently say that I will remain a dedicated player. And if not? I hope I won't have to develop a scenario for this eventuality :).
I'm very curious about your opinion about the current situation and the ideas I present today. Please let me know in the comments.
Today we got no strategy information, but of course, my main focus is still on this aspect of the game. So for more strategy analysis, discussion, and prediction games, you can find them on my Wednesday Splinterlands.tv stream. You can check the schedule here
If you have any comments, please do not hesitate. Do you think I could improve anything just tell me :)
If you wish to try out Splinterlands you can use my reference link.
Thumbnails and other pictures borrowed with permission from the Splinterlands team or made in Cooltext
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