Hi Guys! It's me again masterzarlyn28 in the hive! I'll be sharing my Splinterlands Cards Card Look Alike Episode with you in today's blog. We are still in the letter D, this time we'll talk about the Dodge Ability. In this ability, I chose a monster with range attack both with low mana to mid mana.
Small but mighty, the Fire Spitters have recently descended upon the Dragon Splinter of Draykh-Nahka, where they fit right in. They come from a faraway exotic place only known as the Pocket Dimension.
He is not here for your amusement. The Twisted Jester is the Captain of the personal bodyguard for the Lord of Darkness himself. While most Dark Eternals completely forget everything from their living past, the memory of his family’s slaughter continues to curse and plague him with rage every day.
Reference:https://next.splinterlands.com/card-detail/212/regular/3/?tab=lore
:https://next.splinterlands.com/card-detail/51/regular/1/?tab=lore
Increased (+25%) chance of evading range and melee attacks
Monster with the flying ability and dodge is the enemy of melee and ranged since they will have hard time hitting you.
REFERENCE:
https://splintercards.com/abilities.php?ab=34
Fire monster is highly effective since it possesses the ideal combination of dodging abilities such as flying, shield, swiftness, and thorns. The fire card dodge team is a low to mid mana team that combines melee, range, magic, and no attack.
Water dodge team, like fire element, is a combination of melee, range, magic, and no attack and can be used in mid to high mana conflicts. Some cards have a great ability against ranged enemies. It may return fire, create headwinds, and rust for people who always shield or armor.
Earth represents by 5 monsters mostly composed of melee, ranged, and magic with melee ( dual attack monster). Two monster does have a high health power that can be used mostly in high mana battle. Skill is a combination of opportunity, flying, return fire, piercing, reach, void armor and trample.
Life dodge team on the other hand, offers ranged monster with a high speed specially for ranged monster. A riftwatcher card offers a magic damage that can be used against melee (Thorns) and ranged (return fire) but no effect on summoner that lessen maagic damage and enemy target which has void ability.
Death Dodge team offers melee and ranged monster and also a legendary summoner named Astral Entity which adds 2 armor, dodge and resurrect. MOnster abilities include reach ability, affliction and snipe.
Dragon element only offers 1 epic card monster with flying ability. A ranged monster with a good speed of 4 and a health power of 7. It is a perfect monster to use against melee and ranged monsters since it has +25% evading and they will have a hard time hitting this monster because of flying + dodge ability.
Lastly, the neutral element offers all types of attack and no attack with such amazing abilities specially Tatianaa blade and Coeurl Lurker but they have high mana ranging from 8 to 11.
*There are 34 monsters that have dodge ability, most of the cards are combination of melee, range, melee and no attack monster. There is one summoner with this ability from death ability named Astral Entity.
UP CLOSE & PERSONAL
Only Monsters with Melee attack may be used in battles.
Choose a summoner that increases/reduces Melee attack or Mylor. Keep a monster with Shield, Retaliate or Thorns in the first position. Reach, Sneak, Opportunity help in this ruleset.
Since only melee monster is allowed, monster with dodge ability is good to use as your strategy plus a flying abilty which adds 25% on evading melee monsters.
STAMPEDE
The Trample ability can trigger multiple times per attack if the trampled Monster is killed.
Higher HP and speed are the key to this ruleset. Dispel helps to remove Trample.
Since trample will be triggered again and again you may use the dodge ability to evade attacks and may ne able to stop the continuous death or kill of the trample monster.
Thank you for stopping by. Hope to see you in my next blog :) Have a nice day!