Welcome back to another fresh and juicy Splinterlands post guys, and I hope all of you are doing pretty great in your lives and enjoying an energetic and thrilling day with your family and friends. Now, if you asere also one of those determined souls who playy this game on a dsaily basis, I hope your ranked battles have been going well for this ongoing season and that you are steadily progressing toward your seasonal goal, whether it is to enter a certain league tier or to hold a spot in the top champion leaderboard, while also collecting plenty of valuable rewards on the way. Looking at the tier of this current ranked season, there are only around 19 hours and 30 minutes remaining before thhis ongoing ranked season comes to an end. As the countdown has almost reached its final stage, I think now is the perfect time to use whatever Battle Energy you have left and make one final push before the season resets. I wish all of you the very best and hope you finish the season with your desired trophy count.
Now, talking about my own progress in the Frontier mode in this game, I am currently battling in the highest Gold I league with 4,040 trophies. Unfortunately, I lost quite a few battles today and dropped below my target once again. My primary objective now is simply to fight my way back to at least the 4,200 trophy milestone before the season ends. Looking at the weekly raffle progress, I currently have only 15 raffle entries so far, and with around 5 days and 18 hours remaining before the raffle closes, my target this week is once again around 54 entries.
Today's Frontier Daily Wheel was rather average for me, as this time I received only 100 Sparks along with another 20 Sparks from my daily 20% streak bonus. Anyways, I have now gladly and successfully maintained my 57-day login streak, and my total Sparks balance has increased to 22,156.
Apart from that, today I also opened 5 Foundation Packs. Out of the total 25 cards, I managed to pull 1 Gold Foil Legendary, 1 Epic card, 1 Gold Foil Rare card, and 6 Rare cards including 1 Archon, while the remaining cards were all Common cards. Overall, I am really happy with today's pack opening results, especially because pulling a Gold Foil Legendary card is very rare to get from packs, especially theses days.
Now moving on, let me come to the main topic of today's featured monster, Please note that I would like to introduce the very first card from an entirely new Reward cardset series of Conclave Arcana. As you have already seen in the title and thumbnail above, today we will be taking a closer look at the Cullborn Revenant. So, if you are interested to know more about this card, then let's take a deep dive without any further ado.
The Cullborn Revenant was first seen in the game with the launch of the newest Conclave Arcana Reward card set. Unlike the Escalation mini set that I recently finished reviewing, these reward cards can be earned completely free by actively playing ranked battles and opening reward chests. Anyway, this monster belongs to the Fire element and comes from the Undead bloodline. It is classified as a Common monster card, meani,ng players need a total of 400 CC cards to fully upgrade it to its maximum level. This monster costs only 5 mana to deploy in your lineup, so ideally you can fit this card in your lineup when playing small to medium mana limit matches. This monster uses Magic attacks to deal direct damage to enemy health and at maximum level, it unlocks two useful abilities. - snipe, that make it an excellent backline attacker, and and spite for an extra attack. Let us now take a closer look at its stats and abilities across different leagues to know nore about this monster.
At Level 3, the Cullborn Revenant possesses 2 Magic attack, 3 Speed, 1 Armor, and 3 Health. At this level, it already gains its first ability called Snipe.
SNIPE – Magic and ranged units target the first non-melee enemy unit behind the first position.
At Level 5, the monster maintains 2 Magic attack and 3 Speed while improving to 2 Armor and 5 Health. Although it does not gain any new ability at this level, the improved survivability allows it to remain on the battlefield much longer.
At Level 8, the Cullborn Revenant becomes even stronger with 4 Speed, 3 Armor, and 5 Health. While its Magic attack remains unchanged at this stage, the increase in Speed makes it much more reliable at landing attacks before slower opponents.
At Level 10, the Cullborn Revenant reaches its maximum form with 3 Magic attack, 5 Speed, 3 Armor, and 5 Health. At maximum level, it unlocks its final ability called Spite.
SPITE – When defeated, this monster has a 100% chance to immediately perform one final counterattack.
Last but not least, I think Cullborn Revenant is a fantastic reward card considering its relatively low mana cost. Since this is the very first monster that I am reviewing from the Conclave Arcana Reward set, I believe it makes an excellent start to this new series. For only 5 mana, this monster offers respectable Magic damage together with a decent Armor and Health combination, while its high Speed allows it to attack early in most battles. Another feature that I really like is its snipe ability. Being able to directly target enemy backline magic and ranged monsters while dealing Magic damage straight to their health makes this card extremely useful for eliminating fragile support units before they become a bigger threat. Finally, the spite ability gives this monster one last opportunity to contribute even after being defeated. Landing a guaranteed counterattack upon death can sometimes finish off an important enemy monster or weaken another target enough for your remaining team to secure the victory. Overall, I believe Cullborn Revenant is an excellent reward monster that combines efficient Magic damage, strong targeting capability, and a useful final attack ability into one affordable 5 mana package.