Hi all,
Another post in this series. Thank you for your support in the previous posts π
This series intends to determine if there are other aspects of cards that may contribute to increasing its value. Based on your feedback I can focus on more/other things β so feel free to tell me where you want me to go into further detail.
I include some analysis on where the cards fit in terms of strategy and a market analysis of the price of the card in previous months. Feel free to suggest what more do you want me to look into.
In this edition I will be looking at the Electric Eels.
This cardβs ID number is 122, and it is a card from the Promo set.
Total printed: 75450
| Foil | Printed | Burned | Power/BCX |
|---|---|---|---|
| Regular | 10362 | 8016 | 120 |
| Gold | 534 | 891 | 6000 |
(Data from splinterlands API)
Role: Monster
Rarity type: Rare
Splinter: Water
Card stats
I will be focusing my analysis on the usefulness of this card in lower leagues (i.e. bronze to gold).
This cardβs main advantages are its HP (5), Speed (3), and Reach ability. Only costing 4 mana, this card is useful in low/medium mana battles and itβs a great off tank, due to its relatively high HP and reach ability. Moreover, 3 speed is not bad, which coupled with Kelya Frendul extra speed may make dodge happen from time to time.
A solid card for players who look to expand their choices, currently at around 0.5$.
A solid card, with a reasonable price, which has been somewhat maintaining value.
Letβs look at the last 6 months.
Looking at the graphs, the following can be concluded:
Please let me know in the comments if there is any further information you would like me to include in future analysis.
Stay safe!