Derived from the film, which was screened in 1982 to great acclaim, an adaptation was brought to video game consoles, first as a Martian killer game in 1985 for Commodore 64, ZX Spectrum and Amstrad CPC and in 1997 for PC, under the window operating system.
In the latter, players assume the role of a Blade Runner named Ray McCoy, whose mission is to track down and eliminate rebel replicants in a dystopian Los Angeles in 2019.
The visual setting is stunning, faithfully capturing the cyberpunk aesthetic of the original film.
The narrative offers multiple endings and ramifications based on the decisions players make throughout the game, allowing them to explore different aspects of the story.
Users must work to thoroughly investigate each scene, search for clues and interrogate suspects using the Voigt-Kampf test to ensure they are not replicants.
Not only was it an early pioneer in the field of adventure games, but it also distinguished itself by employing 3D rendered characters using voxel technology instead of polygons, as well as featuring a game world that progressed dynamically in real time rather than remaining static until the end. the player's actions.
Among many parallels to the film are the reproduction of several relevant locations, as well as scenes and dialogue similar to the original, and excerpts from the film's soundtrack.
The game was a huge success, even winning the game of the year award, and was developed by Westwood Studios and distributed by Virgin Interactive.