So I have been trying to learn to unlock the secrets of the 3D software package Blender. This was an experiment with sculpting in blender as well using the particle system in the software to simulate fur.
Above is the point I'm at now, though I think I'm going to keep tweaking and playing with it. There is a silly amount of geometry on this so I think I will use it as practice in making a low poly version that can be animated. Here are some previous iterations as I worked this thing up:
I'm feeling really good about all of the things I'm learning with this and expanding my creativity into 3D more and more.