Well I finished it. I finished the high poly model and then made a low poly model in Blender. It was quite the learning experience to say the least. After that, I textured it in substance painter, which was a lot of fun.
You can see the model in 3D here on my sketchfab account:
Here are some process shots of the work I did:
The high poly model
The low poly model that can be used in a game engine.
Working in substance painter to bake normal maps and ambient occlusion maps.
Thanks for checking this out. I have one last thing I've been thinking about. I'm thinking about bringing my patreon back and doing art videos on a regular basis. What sort of things would you all like to see as youtube art videos?
http://www.jontorresart.com/
https://twitter.com/jontorresart
https://www.youtube.com/c/jontorresconceptartist
https://gumroad.com/jontorresart