Spent the day trying to learn some hard surface modeling in Blender. Working on an M249 machine gun. Lots of fun and I’m learning a lot.
Going to finish this tomorrow, then make a low poly version. After that, I’m going to attempt to texture it in Substance Painter.
Hard surface designs have always been more difficult for me then organic designs when creating concept 2d art. But studying the mechanics of weapons in this way as really opened my eyes up to things and helped me move past things I was struggling with. Exciting.