Fields of Information- Starfield Edition

Words
273
Reading
2 min
Listen
Play
3y

What you see on any given computer or phone screen is in essence information. Light photons if you want to get technical and metaphysical about it, but let's just go with information. Let's not also get stuck in the muddles of definitions about what constitutes information. If you think it's information then it probably is: colors, text, shapes, movement, special effects, and so on. Websites, blogs, social networks, etc., all select, organize and present this information. I'm currently playing Starfield, a game that has many interactive choices, information, data, and metrics.

20230914095916_1.jpg

20230925115030_1.jpg
Yes, I pick up everything cause you never know when you're gonna need to whoop some ass with a pot lid or a water pitcher

The information found in this game is complex and dynamic because of its three-dimensional nature.

20230925113731_1.jpg

20230925113343_1.jpg

You have to contend with extra dimensions of interaction in contrast to a typical static 2D website or app.

20230925111035_1.jpg

It's not easy for game developers to decide what information they're going to present and when. As a player, I need to access certain information only at specific times. For example, I don't need to see my inventory in the middle of a gunfight unless it's to search for a quick item like a weapon or medicine to restore health. A game designer has to contend not only with the technical limitations of the system but also those of the player. This is why presenting information in a clear and accurate manner is essential, unless obfuscation and mischief is part of the game. Which it always is.

20230928094316_1.jpg
Embiggen for lols

separator_00013.png
Screenshots from Starfield game by litguru@litguru


Twitter
Instagram
NFT Showroom Gallery
Leo Threads