Hey everyone; @lemony-cricket here, and intellectual property is possibly one of the hardest pre-Information-age concepts to kill. But it's dying, as we speak... and that's a good thing.
"Copyright" as we know it first arrived in the form of the English Parliament's Licensing of the Press Act 1662, which came about when people decided something needed to be done about "unlicensed copies" of books made possible by the printing press. For the first time in history, it had become possible to separate two concepts which had never been separated before: data and media. Writing had existed in several forms for thousands of years, and yet up until that point nobody had really thought about the concept of owning information. It wasn't necessary; owning the medium was enough, because copying the data to a new medium was a difficult problem. In order to copy a book, for example, you'd have to sit down and write out the whole thing. Ain't nobody got time for that.
Unfortunately, the damage had been done by years and years of authors owning what was often the sole copy of their books, which meant that they had effective ownership of the content as well. Of course, they collectively decided they liked things that way, thank-you-very-much. So, in the typical reactionary fashion in which governments of the world operate, this new legal concept of "copyright" was legislated into existence: that no author, having written a book and released it into the world, shall suffer the pain of having its work copied without its consent.
Don't do it; we know you can, but please don't. Pretty please? You see, back then, software companies (who had obviously grown comfortable with copyright law's expansion into software) were experiencing one of the first general failures of the intellectual property concept. The prolific spread of writable media as well as the explosive adoption of home computers should have meant the end of copyright forever. Unfortunately, that's not exactly how it worked out.
Other approaches became common too. Everyone old enough to remember pre-Steam gaming remembers the old "licence key" approach to digital restrictions management (DRM). The disc came with a key, generated by a "proprietary" algorithm, which the game could check to see if it was legitimate. Of course, software pirates were always one step ahead; it was never long before these keys were leaked or a key generator utility was released.
In 1998, the United States infamously brought us the Digital Millenium Copyright Act, which is the most widely-known law to criminalise the "breaking of digital locks." While it is true that there are some (very narrow) exceptions, they are temporary and at the whim of the Librarian of Congress. That's probably the most ridiculously bureaucratic thing I've ever heard. Plus it never worked anyway. Nothing changed. Scene crackers still patched games and wrote keygens. Enforcement of the DMCA and similar laws worldwide has been, largely, a colossal failure.
Intellectual property law does not work, because governments are slowly but surely losing the power to control the dissemination of information. It will only continue to get worse for those stuck in their ways, as information technology grows more and more decentralised. Artists, musicians, writers, and content producers in general should not, and can not, continue to rely upon a centralised government entity to protect them from copyright infringement.
Instead of propping up outdated business models which fall apart under information-theoretic attack, we should focus on creating new business models that actually work without relying on the ownership of data, like Steem and Patreon. On both of these platforms, creators are paid for their content as they produce it, and as they acquire a following they gather more and more consistent support.
Change is coming whether we like it or not. Government is rapidly losing the battle against the freedom of information, as it should be. Information will only flow more freely tomorrow than it will today. It doesn't do us any good to keep trying to prop up a concept so unnatural, so information-theoretically unsound, as intellectual property. Instead, we should focus on creating new, sustainable models for rewarding our society's content creators... and I think Steem is a really great start. 🍋