Today we show this newly created blueprint of this enemy/entity
Guardian's Tear
At first I started drawing what I tought it would be a frequently meet enemy, this little punk come off
not too happy a pants boomerang come out, scratched that too >.<
At last this strange shape got me but the idea around exclude it for me to be an enemy that can be used to often! I kept going
The Broken masks hang from the walls of the tower, their position guard the weakest spot of the structure when a destructive presence is seen by the Masks a tear fall down their cheeck and hunt the enemy, they are called Guardian Tears.
Start and center of the tear already fluctating
Added some light coming from inside and the drop circular edge
Trying the enemy in game, can't do gifs(we have to learn ^^) so the animation get a bit blurry
Fighting with the shadowknight and a new bullet
With this small game based on the vertical gameplay of a tower I want to try and create an ecosystem of plant and entities that work around the ascension of the player, hopefully!
Here's a snippet of code that make the Guardian Tear attacks first the Wallberries to summon their Pixel juice against the player and then attacking themself.
Thank you for reading :D