Gamedev diary #3 Guardian's Tear(enemy/entity)

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9y

Today we show this newly created blueprint of this enemy/entity

Guardian's Tear
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At first I started drawing what I tought it would be a frequently meet enemy, this little punk come off
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not too happy a pants boomerang come out, scratched that too >.<
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At last this strange shape got me but the idea around exclude it for me to be an enemy that can be used to often! I kept going

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The Broken masks hang from the walls of the tower, their position guard the weakest spot of the structure when a destructive presence is seen by the Masks a tear fall down their cheeck and hunt the enemy, they are called Guardian Tears.

Start and center of the tear already fluctating
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Added some light coming from inside and the drop circular edge
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Trying the enemy in game, can't do gifs(we have to learn ^^) so the animation get a bit blurry

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Fighting with the shadowknight and a new bullet

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With this small game based on the vertical gameplay of a tower I want to try and create an ecosystem of plant and entities that work around the ascension of the player, hopefully!
Here's a snippet of code that make the Guardian Tear attacks first the Wallberries to summon their Pixel juice against the player and then attacking themself.

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Thank you for reading :D
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