👨🎓 FUN FACT
When searching for Prismologist splinterlands articles dominate in the search results, so this is a Splinterlands original character / mythic creature! So instead I will tell about what Prism is, since I'd guess it was a inspiration for Prismologist. Prism - A transparent body of this form, often of glass and usually with triangular ends, used for separating white light passed through it into a spectrum or for reflecting beams of light.
| Prismologist 1 | Prismologist LVL 4 | Prismologist LVL 6 |
|---|---|---|
Base Skill | LVL 4 Skill | LVL 6 Skill |
| Shield | Giant killer | Enrage |
| ________________________________ Does additional damage to Monsters adjacent to the target Monster Additional damage is equivalent to main damage divided by 2, rounded up | ________________________________ This Monster takes only 1 damage from attacks with power 5+ | ________________________________ Reduces the Magic Attack of all enemy Monsters |
| Price* 0.590 - 0.920 $ | Price* 11.560 - 18.651 $ | Price* 25.000 - 43.263 $ |
Prices correct at the time of writing**
Haven't had the chance to use LVL6 Prismologist and frankly this is the first time I have ever seen Silence on monster, but at LVL 6 this definitely seems like a powerhouse unit, especially if fighting against magic heavy lineup. Silence is basically summoner level Ability!
| Target Practice | Mana Cap |
|---|---|
| ____________________________________________ All Ranged and Magic attack Monsters have the Snipe ability. | ____________________________________________ A Smack Dab, middle of the road ammount of mana |
Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position.
💎 Good thing Prismologist has +2 Armor to protect her from early death due to being Sniped.
| Fire | Life | Death | |||
|---|---|---|---|---|---|
| I will be using | My Oponent will be using |
|---|---|
| ________________________________________________ Armor +1 will increase survivability and especially protect Prismologist from Snipe battle ruleset | _________________________________________________ Mellee Attack +1 is always nice to have lets see if it will be enough to make a change |
Every monster gets Void Armor 🧙♂️ Magic attacks hit this Monster's armor before its Health | Extra survivablity for my oponents monsters, somewhat counters +1 Armor from my summoner |
Every monster gets Amplify which means Increased Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1 | |
| Position 1 | Position 2 | Position 3 |
|---|---|---|
All friendly Monsters gain +2 Armor | Does additional damage to Monsters adjacent to the target Monster | Reduces the Speed of all enemy Monsters |
| Position 4 | Position 5 | Position 6 |
Monster attacks twice each round | Restores a portion of the Monster in the first position's health each round | All friendly Monsters have increased Health |
A lovely mix mix of buffs for my lineup +2 Armor, + Health and a Speed debuff for my oponents lineup. Not to mention that my lineup will also get Blast, Double Strike and Tank Heal. I personally love it when there's a mix of abilities in the play!
This might be one of the best battles I have had! My total loss was -6 Armor. Granted, my oponent definitely hadn't used all of his mana, he didn't even have a full lineup which makes this victory a little bittersweet.
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