Getting that Extra Damage in Maneuvers Rule Set

Words
1447
Reading
7 min
2y
Listen to this post
~10 min


Hello again, my coffee loving friends. This week, we'll be discussing a strategy for the Maneuvers rule set and some combos with Chain Golem and Warrior of Peace.

While the Maneuvers rule set may not have a significant impact on our build, except for an extra damage from Creeping Ooze, it does provide an opportunity for that unit to attack the enemies per round instead of just standing around.

Our main strategy though is to use Chain Golem as a strong tank reducing all enemy's attacks by half and pairing him with Warrior of Peace to further reduce all attacks received by 1.


Koffi Banner 2.gif

RULE SETS


40 mana.PNGActive: Fire.png Fire, Earth.png Earth, Life.png Life, Dragon.png Dragon
Inactive: Water.png Water, Death.png Death,
Maneuvers_60.pngManeuvers: Units with melee attacks gain Reach.
up-to-eleven_60.jpgUp to Eleven: All units have the Amplify ability.
close-range_60.jpgClose Range: Ranged attacks may be used in the first position in battles.

! [Click here to see the lists of all the rule sets] https://splinterlands.fandom.com/wiki/Category:Rule_Sets


Koffi Banner 2.gif

STRATEGY


The Maneuvers rule set does not have a big effect on my build here but it still gives access for Creeping Ooze to launch an attack when, normally, he just stays there and do nothing. Although this is really good in theory, the game doesn't always goes as planned. That's why you layer your games with multiple strategies.
The strategy for this game is to have Chain Golem as the main tank reducing all enemy's attack by half, then have Warrior of Peace accompany him by reducing all attacks by 1. The other is to use Cornealus's Thorns to outwit those Sneak attackers that try to disturb the peace of my back row.

Alternative Strategy: This week, we're diving into a strategy for the Maneuvers rule set, featuring Chain Golem and Warrior of Peace. The rule set may not directly impact my build much but it does give Creeping Ooze a chance to attack each round, in theory.


Koffi Banner 2.gif

CARD POSITIONING


In this battle, I used the summoner, General Sloan and units, Chain Golem, Creeping Ooze, Pelacor Conjurer, Cornealus, Zyriel and Warrior of Peace .


Quick Stats


Level 8: Rare Summoner.
Allows level 10 common, level 8 rare, level 6 epic and level 4 legendary.
+1 Range: All friendly Units have increased 1 Range damage

Shield - Void - Piercing - Stun - Reach

Slow - Reach - Amplify

Flying - Magic Reflect - Divine Shield - Phase - Reach
1. Level 4: Main tank of this build. His purpose is to tank all the damage while reducing them by half. He can also dish a lot of damage by his 4 dammage accompanied by his Piercing attacks. 2. Level 9: I mainly have him for the Slow. He is a good unit since you can use him for only 1 mana. The reduced speed to the enemy will mean an advantage on landing those melee and range attacks. 3. Level 10: I mispositioned him and Pelacor Conjurer should actually be beside Zyriel for the Weapons Training. This was a wrong play that I only realized after I locked in the teams.

Heal - Thorns - Return Fire - Magic Reflect - Reach

Weapons Training - Life Leech - Reach - Amplify

Demoralize - Headwinds - Silence - Reach - Amplify
4. Level 4: [Amplify] He works as the secondary tank. Instead of reducing the attacks from the enemy, Cornealus just throws back the damage inflicted to him back to the attacker. 5. Level 1: Zyriel is my other main damage dealer giving 3 range attacks from units without attacks through Weapons Training. The Life Leech is just an extra. 6. Level 10: Reduces all attacks by the enemy by 1 point. Demoralize reduces melee, Headwinds reduces range and Silence reduces magic attacks.

Koffi Banner 2.gif

⚔️ ROUND 1 ⚔️

TurnDescription
1-9Summoners and Units with abilities that can be applied at the start of battle, used their effects to the appropriate targets.
10Warrior of Peace attacks!
Warrior of Peace deals 3 damage to ENEMY Living Lava's Armor.
11ENEMY Djinn Apprentice attacks!
ENEMY Djinn Apprentice deals 2 damage to Chain Golem's Health.
12Cornealus attacks!
Cornealus deals 3 damage to ENEMY Living Lava's Health.
13ENEMY Uraeus used Sneak!
ENEMY Uraeus deals 2 damage to Warrior of Peace's Health.
ENEMY Uraeus used Poison!
Warrior of Peace is now poisoned and will take 2 damage every round!
14ENEMY Tenyii Striker attacks Warrior of Peace!
ENEMY Tenyii Striker's attack missed!
15Creeping Ooze attacks!
Creeping Ooze deals 0 damage to ENEMY Living Lava's Health.
16ENEMY Serpentine Spy used Opportunity!
ENEMY Serpentine Spy deals 2 damage to Creeping Ooze's Health.
17-18Creeping Ooze dies!
Creeping Ooze is unable to continue!
Pelacor Conjurer takes the front!
19Zyriel attacks!
Zyriel deals 2 damage to ENEMY Living Lava's Health.
20Zyriel used Life Leech!
Zyriel gains 2 extra max Health from the attack.
21Chain Golem attacks!
Chain Golem deals 2 damage to ENEMY Living Lava's Health.
22ENEMY Living Lava dies!
ENEMY Living Lava is unable to continue!
ENEMY Disintegrator takes the front!
23ENEMY Disintegrator attacks!
ENEMY Disintegrator deals 2 damage to Chain Golem's Armor.

⚔️ ROUND 2 ⚔️

TurnDescription
1Warrior of Peace is Poisoned!
Warrior of Peace takes 2 damage this turn.
2Warrior of Peace attacks!
Warrior of Peace deals 4 damage to ENEMY Disintegrator's Armor.
3ENEMY Djinn Apprentice attacks!
ENEMY Djinn Apprentice deals 1 damage to Chain Golem's Health.
4ENEMY Uraeus used Sneak!
ENEMY Uraeus deals 3 damage to Warrior of Peace's Health.
5ENEMY Tenyii Striker used Sneak!
ENEMY Tenyii Striker deals 5 damage to Warrior of Peace's Health.
6ENEMY Serpentine Spy used Opportunity!
ENEMY Serpentine Spy deals 2 damage to Warrior of Peace's Health.
7-10Warrior of Peace dies!
Warrior of Peace is unable to continue!
11Cornealus attacks!
Cornealus deals 5 damage to ENEMY Disintegrator's Health.
12Zyriel attacks!
Zyriel deals 4 damage to ENEMY Disintegrator's Health.
13Zyriel used Life Leech!
Zyriel gains 2 extra max Health from the attack.
14-15ENEMY Disintegrator dies!
ENEMY Disintegrator is unable to continue!
ENEMY Uraeus takes the front!
16Chain Golem attacks!
Chain Golem deals 4 damage to ENEMY Uraeus's Armor.
Chain Golem used Piercing!
ENEMY Uraeus received 3 damage to its health.
Chain Golem used Stun!
ENEMY Uraeus got stunned and will skip its next turn!

⚔️ ROUND 3 ⚔️

TurnDescription
1ENEMY Djinn Apprentice attacks!
ENEMY Djinn Apprentice deals 2 damage to Chain Golem's Health.
2ENEMY Uraeus is stunned!
ENEMY Uraeus skips its turn!
3ENEMY Tenyii Striker used Sneak!
ENEMY Tenyii Striker deals 6 damage to Zyriel's Health.
4ENEMY Serpentine Spy used Opportunity!
ENEMY Serpentine Spy deals 3 damage to Zyriel's Health.
5Zyriel dies!
Zyriel is unable to continue!
6Cornealus attacks!
Cornealus deals 5 damage to ENEMY Uraeus's Health.
7ENEMY Uraeus dies!
ENEMY Uraeus is unable to continue!
ENEMY Serpentine Spy takes the front!
8Chain Golem attacks!
Chain Golem deals 4 damage to ENEMY Serpentine Spy's Health.
9ENEMY Serpentine Spy dies!
ENEMY Serpentine Spy is unable to continue!
ENEMY Djinn Apprentice takes the front!

⚔️ ROUND 4 ⚔️

TurnDescription
1ENEMY Djinn Apprentice attacks!
ENEMY Djinn Apprentice deals 2 damage to Chain Golem's Health.
2Chain Golem dies!
Chain Golem is unable to continue!
Pelacor Conjurer takes the front!
3ENEMY Tenyii Striker used Sneak!
ENEMY Tenyii Striker deals 6 damage to Cornealus's Health.
4Cornealus used Thorns!
Cornealus deals 3 damage to ENEMY Tenyii Striker's Health.
5Cornealus used Heal!
Cornealus heals itself for 4 health.
6Cornealus attacks 0!
Cornealus's attack missed!

⚔️ ROUND 5 ⚔️

TurnDescription
1ENEMY Djinn Apprentice attacks!
ENEMY Djinn Apprentice deals 0 damage to Pelacor Conjurer's Health.
Pelacor Conjurer used Divine Shield!
Pelacor Conjurer reduces the damage to 0 for this attack!
2Pelacor Conjurer used Magic Reflect!
Pelacor Conjurer deals 3 damage to ENEMY Djinn Apprentice's Health.
3ENEMY Tenyii Striker used Sneak!
ENEMY Tenyii Striker deals 6 damage to Cornealus's Health.
4Cornealus used thorns!
Cornealus deals 3 damage to ENEMY Tenyii Striker's Health.
5Cornealus used Heal!
Cornealus heals itself for 4 health.
6Cornealus attacks!
Cornealus deals 5 damage to ENEMY Djinn Apprentice's Health.
7Djinn Apprentice dies!
Djinn Apprentice is unable to continue!
ENEMY Tenyii Striker takes the front!

⚔️ ROUND 6 ⚔️

TurnDescription
1ENEMY Tenyii Striker attacks Pelacor Conjurer!
ENEMY Tenyii Striker's attack missed!
2Cornealus used Heal!
Cornealus heals itself for 0 health.
3Cornealus attacks!
Cornealus deals 5 damage to ENEMY Tenyii Striker's Health.
4ENEMY Tenyii Striker dies!
ENEMY Tenyii Striker is unable to continue!
ENDENEMY STOTS have no more Units to play! KPGAMINGCH wins this battle!


https://splinterlands.com/?p=battle&id=sl_9bf98b6e9c360fd711f6d82d06fd142a

[paste_battle_here_xxx]

Koffi Banner 2.gif

If you have suggested combos or questions, feel free to comment it down below.

If you are planning to play and is inspired by my post, please consider using my referral link: https://splinterlands.com?ref=kpgamingch

I do not own any of the photos in this post. All credits goes to:

  • Splinterlands
  • Peakmonsters
  • Canva
  • Giphy

Koffi Outro 08 11 23.png

Getting that Extra Damage in Maneuvers Rule Set | Ecency