══════════════════════════════════════════════════════════════
────────────◈◉◈────────────
No, I never saw an angel, but it is irrelevant whether I saw one or not. I feel their presence around me.
by Palo Coelho
────────────◈◉◈────────────
I like to give the spotlight to units that we usually use but don't realize we're doing so. Sometimes, the way to see the value in something is to put it under a microscope. This week's main hero will be the ever reliant winged unit from Life element, Pelacor Conjurer.
For full lore of this card, visit this website:
https://next.splinterlands.com/card-detail/343/regular/3/?tab=lore
Flying |
Combined with Pelacor Conjurer's high speed, a lot of melee and range units would normally miss their attacks when facing this unit.
Magic Reflect |
Since Flying and his high speed takes care of the melee and range attacks, then any magic attacks, on the other hand, are gets redirected back at the attacker. While this ability does not reduce magic attacks, it's still a good ability to counter magic attacks.
Divine Shield |
It's a good ability but nothing fancy. It negates one instance of attack regardless of the damage.
Phase |
So, if you are not satisfied with Magic Reflect, Phase works better since this ability also takes Speed and Flying into consideration when a magic attack tries to hit him.
| His stats and abilities are really good. One good advantage though is that since he does not have any attacks, he can gain one through Weapons Training. |
| Without Weapons Training, Pelacor Conjurer does not have any attacks. Even with Weapons Training though, he still gets double damage from any attacks from units with Fury. Unless that attack misses, then Pelacor Conjurer might die very quick in that situation. |
Explosive Weaponry |
The reason why this unit is good to use is due to his high speed. If the enemies miss their attacks, then the units beside him won't get any blast damage.
Earthquake |
Since this unit has Flying ability, then he won't get any damage from this rule set.
Since Pelacor Conjurer does not have any armor, then there's no negative consequence for using him in this rule set.
Up Close & Personal |
Any rule sets that forces you to use a specific attack is a negative since you cannot use this unit in that rule set.
Equalizer |
Unless you would be using low health units, then the advantage given by Equalizer will mostly be gained by your enemies since Pelacor Conjurer has very high health for 2 mana.
Ferocity |
Since everyone has Fury, then Pelacor Conjurer will surely gets double damage for each attack.
https://splinterlands.com?p=battle&id=sl_4687942089f00af6993cf1449aced707&ref=kpgamingch
I had huge advantage on set due to Lily Shieldpaw. Since the attacks will surely be coming on the front, then I can abuse Pelacor Conjurer's high health. His high speed was a problem though since in this battle, it has Reverse Speed rule set, which means the higher the speed the unit has, the easier it is to hit them. Rage's Weapons Training with Pelacor Conjurer and Gelatinous Cube though was a big thing giving my team an increased 6 magic damage for both of them making this battle a lot easier than it should be.
Although requiring a very low mana to use, Pelacor Conjurer is one hell of a tank. Not only you can use him in a lot of ways, but ironically, him lacking the capability to attack is one of the reason why he's so strong.
Weapons Training is God sent from heaven for units such as Pelacor Conjurer and with the multiple choices you can have, every card release increases the potential of Pelacor Conjurer to be stronger. Only the future holds of how much amazing this card can be and only time can tell when we would hit that ceiling.
If you have suggested combos or questions, feel free to comment it down below.
If you are planning to play and is inspired by my post, please consider using my referral link: https://splinterlands.com?ref=kpgamingch
I do not own any of the photos in this post. All credits goes to: