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Great heroes need great sorrows and burdens, or half their greatness goes unnoticed. It is all part of the fairy tale.
by Peter S. Beagle, The Last Unicorn
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There are units and summoners in the game that you don't use regularly but you keep them around to do their specific job in specific situations. I call these situational summoners or situational units. Brighton Bloom is a really good example of this. While you can use him as your main summoner, you really don't because there's always someone better than him, except for that one rule set, Earthquake.
For full lore of this card, visit this website:
https://next.splinterlands.com/card-detail/262/regular/5/?tab=lore
Flying |
Flying's main purpose is to negate the damage from Earthquake. But that's not all it does. It also increases the chance of your enemies missing their attacks. This interaction, though, does not affect magic attacks.
| Brighton Bloom's strength is that it can give the Flying ability to all of your units saving all of them from the Earthquake rule set. |
| Flying loses its effect on a lot of abilities and rule sets. Ensnare can remove a unit's Flying altogether. Aim True rule set allows all units to hit every attacks negating the dodge effect of Flying. There are more rule sets and abilities that can remove or reduce the effectiveness of Flying but you just have to find it for yourself. |
Earthquake |
The main purpose of Flying. Earthquake rule set damage is negated if your units have Flying ability and Brighton Bloom grants that to all of your units.
Up Close & Personal |
Since everyone can only use melee units, then they
Lost Magic |
Since there's no magic attacks, then there's high chance of Flying being useful as it will make your enemies miss a lot.
Aim True |
Like I mentioned, since everyone can hit you,
Wands Out |
Since everyone is using magic attacks that cannot miss, there's no reason to use Brighton Bloom.
Target Practice |
For this rule set, it's not that you cannot use Brighton Bloom but since your enemies might be using magic attacks more frequent which does not miss making the dodge part of Flying useless.
https://splinterlands.com/?p=battle&id=sl_9d63970e7e9e9991eb59c59a1c10f148
I had clear advantage in this battle starting round 3. While my enemy gets protected from the Earthquake damage for the first 2 rounds via armor from Kelya Frendul and Venari Wavesmith, after that, his units gets damage every round without the armor killing them slowly but surely. I don't take any of that damage since all of my units have Flying ability that negates any Earthquake damage.
Given that he's a dragon summoner, he also has natural affinity with all elements making your choice very flexible. Do not be tempted by this and make him a regular summoner as he has more weakness than strengths.
I like Brighton Bloom but only when in Earthquake rule set. I've tried him in other battles and it's better to have other summoners. But in the Earthquake rule set, Brighton Bloom is the best in the game and cannot be replaced as of this moment, if you're playing in Wild Ranked Format.
If you have suggested combos or questions, feel free to comment it down below.
If you are planning to play and is inspired by my post, please consider using my referral link: https://splinterlands.com?ref=kpgamingch
I do not own any of the photos in this post. All credits goes to: