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Fear is a double-edged sword. It can be used to your advantage or it can be used against you.
by David Nicolo
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This week is a real treat. We have a lot of updates in Splinterlands on our hands and for the first time, we, the common folks, can finally try and have a taste of the new reward cards that have been teased by youtubers and streamers for a week now.
The new reward cards have just been released and more than just a sneak peek, we actually can use them in battles now. You can get the new rewards cards by going to the glint shop and taking a chance on the rarity draws. The topic in this blog, "Kha'zi Conjurer," can be obtained by drawing in the Epic Draw section.
In this blog, I will also be talking a lot about the new term, "Debilitations". This is a new concept in Splinterlands about an ability that affects your own team negatively instead of just the enemy. Think of it as a curse given to one of your units that affects your other units in exchange for this unit with debilitations to have ungodly stats. That is the main concept and we'll be talking about one of them, "Khazi Conjurer" with his Incendiary debilitations. To know what this debilitation do, continue reading.
For full lore of this card, visit this website:
https://next.splinterlands.com/card-detail/691/regular/13?tab=lore
It is unable to be transferred, rented/delegated, burned, bought or sold until the cards go out of print. It is tied to the account that has earned it through gameplay/chests. Gladiator cards are also Soulbound. |
Incendiary |
It's a debilitation that not only inflicts damage to this unit but has also a chance to spread every round. If you're planning to use this unit, make sure that you hit fast and hit hard as the flames will consume your team if you are not able to kill the enemy team on time.
Piercing |
Piercing on this unit is a cheat code. Not only his damage is unusually high but adding piercing to it is like twisting the knife. It's a really good ability though especially since Range attacks don't pass through armor.
| Khazi Conjurer's Strength is clearly his stats. Due to the debilitation, his stats are unusually high which is really good sometimes if you can kill your enemies very quick. |
| The Incendiary debilitation is very bad in long games. If you use this unit and encounter a tank with Forcefield ability, better pray that your other units have the damage to push through or else you will die from the curse of your own flames. |
Back to Basics |
Back to Basics rule set removes the effect of all abilities and may also remove the Incendiary. My only issue about that is that I am unsure if Incendiary is considered an ability or debilitations is a different term for that reason. This means if Incendiary is not considered as an ability but rather like a curse instead, Back to Basics may immediately go from an advantage to a disadvantage.
Equalizer |
Due to his high damage, I feel like he'll be good in Equalizer rule set. This would also help his team mates survive the spreading Incendiary debilitation's damage per round.
Aim True |
Even though Khazi Conjurer has high speed, it doesn't mean he won't miss. Aim True removes this possibility giving you a consistent 6 extra damage per round.
Noxious Fumes |
Having poison damage on top of the incendiary damage sounds awful. Even the high health units, I feel like would fall in a matter of rounds with these two problems plaguing your team.
Unprotected |
This isn't a huge issue per se but it's a disadvantage that I wanted to speak of. Since Khazi Conjurer has Piercing, when the enemy has no armor, then this ability just becomes useless.
Healed Out |
The reason I added Healed Out rule set is because since Incendiary debilitation spreads, I think that debilitation can be countered by using Corrupted Healing from that new Death unit and this type of heal will be added in Healed Out rule set as well making it unusable. The spreading incendiary can be countered by Corrupted Healing's heal of the entire team each round . You need a summoner that can both use Fire and Death element to do this though.
https://splinterlands.com/?p=battle&id=sl_e81dd6761076a5a9e7ccf392f5319a1c
Even though I did not have the advantage of using the summoner's abiiities that's very compatible with Kha'zi Conjurer, Kha'zi Conjurer is still really strong and the damage from his Incendiary can be benefitial at times, if you are lucky enough for it to not spread to other units. While it wasn't shown here since my team is so strong already, you can use the Incendiary to kill your units with Martyr for your other monsters to gain stats. This was a very easy fight as my enemy was not able to contain the big damage I threw at them in this battle.
One thing I thought after seeing Khazi Conjurer is that they could've done more. Art-wise, since this character has both a human and a bird in the artwork, I think an ability that is kind of like Rebirth is good. Imagine if it has an ability where if it dies, his attack changese to melee because he loses his bird companion. That would be really cool as a concept. Other than that, it's an interesting card. That damage and health is very high fo a 2 mana unit.
Again, another thanks to @Bulldog1205 and his youtube channel for this teaser. I really like the points he gave in his commentaries. Don't forget to give his videos a like, leave a comment and subscribe.
If you have suggested combos or questions, feel free to comment it down below.
If you are planning to play and is inspired by my post, please consider using my referral link: https://splinterlands.com?ref=kpgamingch
I do not own any of the photos in this post. All credits goes to: